This was originally posted in “Problems that don’t need their own thread”, but after multiple replies people lost interest and I felt like it was getting a bit spammy so it was moved here.
I am trying to draw a line from every player’s eye position to where they are looking, and I have tried multiple ways to do this but none of them seem to work.
Here is the code that I am currently working with:
function DrawEyeLines() for k, v in pairs( player.GetAll() ) do if not tobool(DrawEyeTraces:GetInt()) then return end -- Enable/disable local vm = v:EyePos() local t = util.GetPlayerTrace(v) local tr = util.TraceLine(t) render.SetMaterial(Material("cable/new_cable_lit")) render.DrawBeam(EyePos(), tr.HitPos, 5, 0, 12.5, Color(255, 0, 0, 255)) --2 local Size = 3 render.SetMaterial(Material("Sprites/light_glow02_add_noz")) -- Draw a laser dot where the line hits something. render.DrawQuadEasy(tr.HitPos, (EyePos() - tr.HitPos):GetNormal(), Size, Size, Color(255,0,0,255), 0) end end hook.Add("PostDrawTranslucentRenderables", "THISISUNIQUE", DrawEyeLines)
This code doesn’t seem to do anything, and it doesn’t produce any errors.
I cant see what is wrong, can anyone help?