Drawing text at a world position

The title says it all, how can I draw text at a specific world position? :smile: I really can’t seem to figure it out.

More specifically : Facing the player.

Well for future reference this worked for me : [lua]function ENT:Draw()
self.Entity:DrawModel()
local ang = EyeAngles()
cam.Start3D2D(self.Entity:GetPos() + Vector(0,0,20), Angle(0,ang.yaw,ang.roll) + Angle(0,-90,90), 0.4)
draw.SimpleText(“texthere”,“ScoreboardText”,0,0,Color(0,255,0,255),1,1)
cam.End3D2D()
end[/lua]