Quick question, I’m trying to draw the version number of the gamemode I’m working on, in the top left corner of the screen.
Obviously the problem is that if I set a Y value to something such as 50 then it is going to move from the edge of screen depending on the resolution.
What would be the best to do this?
Code I have:
draw.DrawText( "Version 0.1", "TargetIDSmall", 50, 4, Color( 255, 255, 255, 255 ), 1 );
I’ve tried doing things such as ScrW() - (ScrW()*0.98), but that obviously doesn’t work either since the screen width has a large difference.
My aim is to have both resolutions looking similar to the 1920x1080 picture.
Any help would be appreciated, thanks.