Drawing wireframe overlay?

Essentially i’d like some way to have the model drawn with it’s original texture but the wireframe sort of overlaid on the top a bit like “mat_wireframe 2” anyone know how this can be done through lua on a entity by entity basis or maybe a post processes?


Or another way to show structure to a uniform colored non “lit” model. To see what i mean, apply “models/debug/debugwhite” to an object then mat_fullbright 1 / turn off the lighting/shadowing system.