Drive entity and moving player

Hi, im making camera entity and click to moving player.

How can i drive entity and moving player?(Only Camera Entity Moved)

I need player movement

sh_camera.lua



DEFINE_BASECLASS("drive_base")

drive.Register("drive_lwcamera", {
	Init = function(self)
		local ent = self.Entity
		local ply = self.Player
		
		ply.keyPressed = {}
		if (SERVER) then
			ply:SetViewEntity( nil )
		end
		ply.m_PreDriveObserveMode = false
	end,
	
	CalcView = function(self, view)
		local ent = self.Entity
		local ply = self.Player
		
		view.origin = ent:GetPos()
		view.angles = ent:GetAngles()
		view.drawviewer = true
	end,
	
	StartMove = function(self, mv, cmd)
		local ent = self.Entity
		local ply = self.Player
		
		PrintTable(ply.m_CurrentDriverMethod)
		
		mv:SetMoveAngles(ent:GetAngles())
		mv:SetOrigin(ent:GetNetworkOrigin())
	end,
	
	Move = function(self, mv)
		-- snip

		mv:SetVelocity(vel)
		mv:SetOrigin(pos)
		
		if (IsFirstTimePredicted()) then -- Yes Predicted Movement
			if (mv:KeyDown(IN_ATTACK2) && !ply.keyPressed[IN_ATTACK2]) then
				ply.keyPressed[IN_ATTACK2] = true
				
				local trData = {}
				trData.start = pos
				trData.endpos = trData.start + util.ScreenToVector(mx, my, ply.sw, ply.sh, ent:GetAngles()) * 10000
				trData.filter = ent
				
				local tr = util.TraceLine(trData)
				
				local hitpos = tr.HitPos
				ply.waypoint = hitpos

			elseif (!mv:KeyDown(IN_ATTACK2) && ply.keyPressed[IN_ATTACK2]) then
				ply.keyPressed[IN_ATTACK2] = false
			end
		end
	end,
	
	FinishMove = function(self, mv)
		local ent = self.Entity
		local ply = self.Player
		
		ent:SetNetworkOrigin(mv:GetOrigin())
		ent:SetAngles(mv:GetMoveAngles())
		
		if (SERVER && IsValid(ent:GetPhysicsObject())) then
			ent:GetPhysicsObject():EnableMotion(true)
			ent:GetPhysicsObject():SetPos(mv:GetOrigin())
			ent:GetPhysicsObject():Wake()
			ent:GetPhysicsObject():EnableMotion(false)
		end
	end
	
}, "drive_base")


shared.lua



function GM:Move(ply, mv)
	self.BaseClass:Move(ply, mv)
	
	mv:SetVelocity(Vector(0, 1000, 10)) -- Only Camera drive entity moving not player...(i need player movement)
end


Why should I use this
clientside input worldposition net send -> serverside predict error…
Help me! any solutions?