Dynamic combine wall

Watch at 1:42.

Does anyone know how to make them in your own level? i tried prop_Dynamic and a combine_wall model but it does not have any animations.

Decompile the level and find out.

[editline]11:34AM[/editline]

I wouldn’t doubt if it was a piece of the wall welded to a func_track_train Which broke over time.

Thanks i have found the entity: npc_furniture with a model of Combine_wall.mdl. I can now use the animations.

It’s just a part of a combine wall falling as soon as you pass the trigger