right now im trying to make a e2 beamweapon for my ship. but the one im currently using will shoot THROUGH my ship and insta-blow me if something goes wrong. so right not im trying to add THIS
findInCone(E:pos(), E:forward(), 20000,20) E = findClosest(V)
bit of code to THIS.
@inputs Fire Target:entity
@persist [EE Owner]:entity
@persist [StartPos TargetPos]:vector
runOnTick(1) EE = entity() Owner = owner()
Fire = Owner:keyAttack2()
anyone know how i could add it?
thanks in adv, krazi
i will give anyone that helps me enough my entire ship