i have worked out a very simple and efficient way of simulating “relatively” realistic aerodynamics.
the velocity and direction of an object can be split into local XYZ velocities.
by applying different drag on those axis you can simulate relatively good aerodynamics.
let me demonstrate with this image.
unfortunately i can’t code, so i hope someone will be willing to code this.
and by the way, wing tool and fin tool are no good. so don’t link them to me >.<