Easy way to create shaped brushes?

What would the best way to do this be:

I’m re-creating Worms: Armageddon as a gamemode on gmod.
I want the map I’m creating to be a bunch of func_breakable patches put together so that when they get destroyed it looks quite dynamic.
Any way of doing this without turning 70 on the way there?

Sample:

http://img691.imageshack.us/img691/7647/warms.gif

Each func_breakable brush has to be a “puzzle peace” fitting perfectly in each other.

clipping and vertex manipulation I suppose

Be warned: There is a maximum of 1024 func_breakables. This is hardcoded into the compile tools. I do not know if you could use a point_spawner to add more than that in-game.

Luckily I was thinking something along the lines of 200 peaces.

[editline]12:03AM[/editline]

Wait… you’re recommending the clipping tool?

Also, yes, that would be good, but making each object fit perfectly… it would take decades.
Y’Know what would be nice with Hammer? A simple pen tool. Make your selection, cut, ta-daa. New objects.

Clipping not carving

I would make model for each piece if I would be you.

I would use propper to make the brushes into models but then again, I’m a huge faggot

Whistles
That’s a lot of work.
Then again there isn’t always an easy way out, is there?

Edit:

Since I’m überlazy I’m going to type this:
If for some reason you feel compelled to help a Norwegian düche just out of pure will or kindness , could you PM me?

The best maps have a lot of hard work put into them. Keep it up. It’s a good idea.

Bad Idea - Easy job
Good Idea - Hardcore job
Medium Idea - Quite some work to be done