effects into props?

hello everyone… i was wondering is there any way to convert Hl2 or gmod Effects Into Props? if so how?

What kind of effects.
The ones with the green grabber circle or muzzlefash/explosion effects.

the ones with the green circle.

where i have seen this name… shotgunguy…
well idk…

You could always decompile the model, add the collision model lines and adjust the settings then recompile.
But it won’t always be a detailed phymodel. (meaning there will probably be an invisible barrier where you would normally be able to go through)

Dunno, I’ve got a bunch of playermodels, Star Wars ports, Goldsource ports, etc.

sorry but im a big noob at models and such so… how i decompile a model? is it just adding the Phy file into the model?

I use Cannonfodder’s Studio Compiler, It decompiles models.

then i just have to add an Colision model?

Take the base model and use that as the collision model.

Here’s an example.

$modelname "SGG/props_sgg/box.mdl"
$model "Body" "box.smd"
**// the box.smd is used as the base model**
$cdmaterials "models/SGG/props_sgg/box/"
$surfaceprop "wood_box"
$hboxset "box"
$hbox 0 "joint1"	   -21.00  -20.00  -20.50    21.00   19.00   20.50
$sequence idle "idle" fps 30.00
**// the box.smd is used again as the collision model**
$collisionmodel "box.smd" {
	$mass 65.0
	$inertia 1.00
	$damping 0.00
	$rotdamping 1.00

thanks =D well… time to convert the EP2 welding-torch into a prop =3

How can your player become a prop?

This thread is 4 freaking years old…

Does anyone know how to get the mdl to use for decompiling in Cannonfodder’s Studio Compiler? It’s a half-life 2 model.

I know this is an old thread, but I’m sure others would like to know too.