Engine Error- Could not load library client

Whenever I try to run a map I make in hammer, it shows an engine error. It just started happening today, any suggestions?


** Executing...
** Command: "c:\program files (x86)\steam\steamapps	acolord37\sourcesdk\bin\orangebox\bin\vbsp.exe "
** Parameters: -game "c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest.vmf"

Valve Software - vbsp.exe (Jun  8 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2303 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 2
Reduced 2 texdatas to 2 (43 bytes to 43)
Writing C:\Program Files (x86)\Steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps	acolord37\sourcesdk\bin\orangebox\bin\vvis.exe "
** Parameters: -game "c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest"

Valve Software - vvis.exe (Jun  8 2010)
4 threads
reading c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest.bsp
reading c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest.prt
   4 portalclusters
   4 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44  compressed from 64
writing c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps	acolord37\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest"

Valve Software - vrad.exe SSE (Jun  8 2010)

      Valve Radiosity Simulator     
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps	acolord37\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
16 faces
17066 square feet [2457600.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
16 patches before subdivision
392 patches after subdivision
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 392, max 43
transfer lists:   0.0 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                  40/65536         800/1310720  ( 0.1%) 
vertexes                35/65536         420/786432   ( 0.1%) 
nodes                   27/65536         864/2097152  ( 0.0%) 
texinfos                 2/12288         144/884736   ( 0.0%) 
texdata                  2/2048           64/65536    ( 0.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   16/65536         896/3670016  ( 0.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  29/65536         928/2097152  ( 0.0%) 
leaffaces               16/65536          32/131072   ( 0.0%) 
leafbrushes             16/65536          32/131072   ( 0.0%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges               88/512000        352/2048000  ( 0.0%) 
edges                   57/256000        228/1024000  ( 0.0%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]        7072/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]         607/393216   ( 0.2%) 
LDR ambient table       29/65536         116/262144   ( 0.0%) 
HDR ambient table       29/65536         116/262144   ( 0.0%) 
LDR leaf ambient        58/65536        1624/1835008  ( 0.1%) 
HDR leaf ambient        29/65536         812/1835008  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105683/0        ( 0.0%) 
physics               [variable]        2303/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 32
Writing c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest.bsp
1 second elapsed
Valve Software - vrad.exe SSE (Jun  8 2010)

      Valve Radiosity Simulator     
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps	acolord37\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
16 faces
17066 square feet [2457600.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
16 patches before subdivision
392 patches after subdivision
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 392, max 43
transfer lists:   0.0 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                  40/65536         800/1310720  ( 0.1%) 
vertexes                35/65536         420/786432   ( 0.1%) 
nodes                   27/65536         864/2097152  ( 0.0%) 
texinfos                 2/12288         144/884736   ( 0.0%) 
texdata                  2/2048           64/65536    ( 0.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   16/65536         896/3670016  ( 0.0%) 
hdr faces               16/65536         896/3670016  ( 0.0%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  29/65536         928/2097152  ( 0.0%) 
leaffaces               16/65536          32/131072   ( 0.0%) 
leafbrushes             16/65536          32/131072   ( 0.0%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges               88/512000        352/2048000  ( 0.0%) 
edges                   57/256000        228/1024000  ( 0.0%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]        7072/0        ( 0.0%) 
HDR lightdata         [variable]        7072/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]         607/393216   ( 0.2%) 
LDR ambient table       29/65536         116/262144   ( 0.0%) 
HDR ambient table       29/65536         116/262144   ( 0.0%) 
LDR leaf ambient        58/65536        1624/1835008  ( 0.1%) 
HDR leaf ambient        58/65536        1624/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105683/0        ( 0.0%) 
physics               [variable]        2303/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 32
Writing c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps	acolord37\garrysmod\garrysmod\maps\vmfs\light_envtest.bsp" "c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod\maps\light_envtest.bsp"


** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps	acolord37\garrysmod\garrysmod" -toconsole -dev -console +sv_lan 1 +map "light_envtest"



Don’t launch Garry’s Mod from hammer.

Oh, thanks.
Also, I love your tutorials.