Engine Error : map with no textures

Hello, i’ve an error with my map’s compilation. In fact, if we see the log, there apparently no serious error but when the game start i have this error : Map with no texture. :confused:

Here is my log :



** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "h:\hammer\starisland\rp_starisland_pr2-2-3"

Valve Software - vbsp.exe (May 15 2014)
notjunc = true
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading h:\hammer\starisland\rp_starisland_pr2-2-3.vmf
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
Error in .VMT file: error parsing vector element "$envmapmask" in "$envmapmask"
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/rp_starisland_pr2-2-3/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_starisland_pr2-2-3/nature/blendgrassgravel001a_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (1184, -6638, -3761)
env_cubemap pointing at deleted brushside near (1184, -6638, -3761)
env_cubemap pointing at deleted brushside near (2952, -6453, -3912)
env_cubemap pointing at deleted brushside near (2952, -6453, -3912)
env_cubemap pointing at deleted brushside near (2952, -6453, -3912)
env_cubemap pointing at deleted brushside near (2952, -6453, -3912)
env_cubemap pointing at deleted brushside near (2952, -6453, -3912)
env_cubemap pointing at deleted brushside near (2952, -6453, -3912)
env_cubemap pointing at deleted brushside near (2952, -6453, -3912)
env_cubemap pointing at deleted brushside near (2952, -6453, -3912)
env_cubemap pointing at deleted brushside near (2952, -6453, -3912)
env_cubemap pointing at deleted brushside near (2952, -6453, -3912)
env_cubemap pointing at deleted brushside near (2952, -6453, -3912)
env_cubemap pointing at deleted brushside near (2952, -6453, -3912)
env_cubemap pointing at deleted brushside near (2952, -6453, -3912)
env_cubemap pointing at deleted brushside near (-10105, 2448, -3547)
env_cubemap pointing at deleted brushside near (-10105, 2448, -3547)
env_cubemap pointing at deleted brushside near (-10105, 2448, -3547)
env_cubemap pointing at deleted brushside near (-10105, 2448, -3547)
env_cubemap pointing at deleted brushside near (-10105, 2448, -3547)
env_cubemap pointing at deleted brushside near (-10827, 2153, -3547)
env_cubemap pointing at deleted brushside near (-10827, 2153, -3547)
env_cubemap pointing at deleted brushside near (-10849, 2473, -3547)
env_cubemap pointing at deleted brushside near (-10849, 2473, -3547)
env_cubemap pointing at deleted brushside near (-10849, 2473, -3547)
env_cubemap pointing at deleted brushside near (-10849, 2473, -3547)
env_cubemap pointing at deleted brushside near (-7667, 2331, -3547)
env_cubemap pointing at deleted brushside near (-7667, 2331, -3547)
env_cubemap pointing at deleted brushside near (-7667, 2331, -3547)
env_cubemap pointing at deleted brushside near (-7667, 2331, -3547)
env_cubemap pointing at deleted brushside near (-7146, 2621, -3411)
env_cubemap pointing at deleted brushside near (-7146, 2621, -3411)
env_cubemap pointing at deleted brushside near (-8535, 4106, -3776)
env_cubemap pointing at deleted brushside near (-8535, 4106, -3776)
env_cubemap pointing at deleted brushside near (-8535, 4106, -3776)
env_cubemap pointing at deleted brushside near (-8535, 4106, -3776)
env_cubemap pointing at deleted brushside near (-8533, 3284, -3776)
env_cubemap pointing at deleted brushside near (-8533, 3284, -3776)
env_cubemap pointing at deleted brushside near (4468, -7117, -3122)
env_cubemap pointing at deleted brushside near (4468, -7117, -3122)
env_cubemap pointing at deleted brushside near (442, 7208, -3776)
env_cubemap pointing at deleted brushside near (442, 7208, -3776)
env_cubemap pointing at deleted brushside near (442, 7208, -3776)
env_cubemap pointing at deleted brushside near (442, 7208, -3776)
env_cubemap pointing at deleted brushside near (444, 6386, -3776)
env_cubemap pointing at deleted brushside near (444, 6386, -3776)
env_cubemap pointing at deleted brushside near (444, 6386, -3776)
env_cubemap pointing at deleted brushside near (1034, 4094, -3769)
env_cubemap pointing at deleted brushside near (1034, 4094, -3769)
env_cubemap pointing at deleted brushside near (951, 4975, -3768)
env_cubemap pointing at deleted brushside near (951, 4975, -3768)
env_cubemap pointing at deleted brushside near (2695, 10679, -4097)
env_cubemap pointing at deleted brushside near (2695, 10679, -4097)
env_cubemap pointing at deleted brushside near (2695, 10679, -4097)
env_cubemap pointing at deleted brushside near (-8087, 274, -3582)
env_cubemap pointing at deleted brushside near (-10310, -2448, -3956)
env_cubemap pointing at deleted brushside near (-10206, -2256, -3724)
env_cubemap pointing at deleted brushside near (-10206, -2256, -3724)
env_cubemap pointing at deleted brushside near (-9958, -2392, -3724)
env_cubemap pointing at deleted brushside near (-9638, -2296, -3724)
env_cubemap pointing at deleted brushside near (-9446, -2288, -3724)
env_cubemap pointing at deleted brushside near (-9446, -2288, -3724)
env_cubemap pointing at deleted brushside near (-9670, -2544, -3724)
env_cubemap pointing at deleted brushside near (-9862, -2896, -3724)
env_cubemap pointing at deleted brushside near (-10022, -2616, -3724)
env_cubemap pointing at deleted brushside near (-10246, -2568, -3724)
env_cubemap pointing at deleted brushside near (-10246, -2368, -3724)
env_cubemap pointing at deleted brushside near (-9542, -2864, -3724)
env_cubemap pointing at deleted brushside near (-9542, -2864, -3724)
env_cubemap pointing at deleted brushside near (-9646, -2296, -3588)
env_cubemap pointing at deleted brushside near (-10502, -2384, -3588)
env_cubemap pointing at deleted brushside near (-7099, -5000, -3724)
env_cubemap pointing at deleted brushside near (-7131, -5456, -3724)
env_cubemap pointing at deleted brushside near (-7259, -4784, -3724)
env_cubemap pointing at deleted brushside near (-7259, -5008, -3724)
env_cubemap pointing at deleted brushside near (-7259, -5008, -3724)
env_cubemap pointing at deleted brushside near (-7259, -5008, -3724)
env_cubemap pointing at deleted brushside near (-7259, -5008, -3724)
env_cubemap pointing at deleted brushside near (-7515, -5328, -3724)
env_cubemap pointing at deleted brushside near (-7515, -5328, -3724)
env_cubemap pointing at deleted brushside near (-7515, -5328, -3724)
env_cubemap pointing at deleted brushside near (-7515, -5328, -3724)
env_cubemap pointing at deleted brushside near (-7515, -5328, -3724)
env_cubemap pointing at deleted brushside near (-7523, -5040, -3724)
env_cubemap pointing at deleted brushside near (-7523, -5040, -3724)
env_cubemap pointing at deleted brushside near (-7523, -5040, -3724)
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 2452 detail faces...done (1)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing h:\hammer\starisland\rp_starisland_pr2-2-3.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (3288201 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 16129 texinfos to 8225
Reduced 1506 texdatas to 1255 (82834 bytes to 71835)
Writing h:\hammer\starisland\rp_starisland_pr2-2-3.bsp
29 seconds elapsed
  0.420169 0.959069 0.000000
  0.420169 0.047542 0.000000
  1.037478 0.047542 0.000000
  1.008106 0.047542 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -0.186686 -1.791690 0.000000
  -0.186686 -1.657775 0.000000
  -0.186686 -1.925607 0.000000
  -0.073679 -1.925607 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -0.186686 -1.791690 0.000000
  -0.186686 -1.657775 0.000000
  -0.186686 -1.925607 0.000000
  -0.073679 -1.925607 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -0.000025 -0.973706 0.000000
  -0.244047 -1.169528 0.000000
  -0.244047 1.169528 0.000000
  -0.244047 0.000000 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "h:\hammer\starisland\rp_starisland_pr2-2-3"

Valve Software - vvis.exe (May 15 2014)
fastvis = true
4 threads
reading h:\hammer\starisland\rp_starisland_pr2-2-3.bsp
reading h:\hammer\starisland\rp_starisland_pr2-2-3.prt
6336 portalclusters
19918 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (12)
Optimized: 377614 visible clusters (3.96%)
Total clusters visible: 9536203
Average clusters visible: 1505
Building PAS...
Average clusters audible: 4376
visdatasize:5607145  compressed from 10036224
writing h:\hammer\starisland\rp_starisland_pr2-2-3.bsp
17 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "h:\hammer\starisland\rp_starisland_pr2-2-3"

Valve Software - vrad.exe SSE (May 15 2014)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading h:\hammer\starisland\rp_starisland_pr2-2-3.bsp
Error! Unable to load file "models/props_foliage/mall_bigleaves_plant03.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_large01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_big_plant01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_small_palm01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_squarexl01.dx80.vtx"
Error! Unable to load file "models/props_foliage/urban_streettree01.dx80.vtx"
Error! Invalid VTX file checksum: 1015110034, expected 193026319 "models/props_junk/dumpster.dx80.vtx"
Error! Invalid VTX file checksum: -1172880204, expected -1226749308 "models/props_interiors/bathroomsink01.dx80.vtx"
Error! Invalid VTX file checksum: 1849058936, expected 762050060 "models/mirrors_edge_source/sathor/sath_sofa02b.dx80.vtx"
Error! Invalid VTX file checksum: 378171899, expected -1907562166 "models/props_junk/petfoodbag01.dx80.vtx"
Error! Unable to load file "models/props_urban/ceiling_light001.dx80.vtx"
Error! Unable to load file "models/props_mall/glass_support_left.dx80.vtx"
Error! Unable to load file "models/props_mall/glass_support_center.dx80.vtx"
Error! Unable to load file "models/props_mall/glass_support_right.dx80.vtx"
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (8.87 seconds)
31834 faces
8 degenerate faces
35504296 square feet [5112618496.00 square inches]
67 Displacements
2301712 Square Feet [331446624.00 Square Inches]
31826 patches before subdivision
567960 patches after subdivision
sun extent from map=0.000000
1495 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (130)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (258)
transfers 95817211, max 3811
transfer lists: 731.0 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(3531039, 3076992, 1931535)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(881650, 712988, 436526)
Build Patch/Sample Hash Table(s).....Done<0.2578 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (24)
FinalLightFace Done
0 of 38 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (65)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 149/1024         7152/49152    (14.6%) 
brushes               6668/8192        80016/98304    (81.4%) VERY FULL!
brushsides           45332/65536      362656/524288   (69.2%) 
planes               23410/65536      468200/1310720  (35.7%) 
vertexes             58090/65536      697080/786432   (88.6%) VERY FULL!
nodes                13913/65536      445216/2097152  (21.2%) 
texinfos              8225/12288      592200/884736   (66.9%) 
texdata               1255/2048        40160/65536    (61.3%) 
dispinfos               67/0           11792/0        ( 0.0%) 
disp_verts            4963/0           99260/0        ( 0.0%) 
disp_tris             7808/0           15616/0        ( 0.0%) 
disp_lmsamples      292782/0          292782/0        ( 0.0%) 
faces                31834/65536     1782704/3670016  (48.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            18511/65536     1036616/3670016  (28.2%) 
leaves               14063/65536      450016/2097152  (21.5%) 
leaffaces            42977/65536       85954/131072   (65.6%) 
leafbrushes          17509/65536       35018/131072   (26.7%) 
areas                   10/256            80/2048     ( 3.9%) 
surfedges           201775/512000     807100/2048000  (39.4%) 
edges               144837/256000     579348/1024000  (56.6%) 
LDR worldlights       1495/8192       131560/720896   (18.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            6/32768          72/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples         157/1024         2512/16384    (15.3%) 
overlays               177/512         62304/180224   (34.6%) 
LDR lightdata         [variable]    33035552/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     5607145/16777216 (33.4%) 
entdata               [variable]      796215/393216   (202.5%) VERY FULL!
LDR ambient table    14063/65536       56252/262144   (21.5%) 
HDR ambient table    14063/65536       56252/262144   (21.5%) 
LDR leaf ambient     80709/65536     2259852/1835008  (123.2%) VERY FULL!
HDR leaf ambient     14063/65536      393764/1835008  (21.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/205950   ( 0.0%) 
pakfile               [variable]    13163428/0        ( 0.0%) 
physics               [variable]     3288201/4194304  (78.4%) 
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 63872
Writing h:\hammer\starisland\rp_starisland_pr2-2-3.bsp

** Executing...
** Command: Copy File
** Parameters: "h:\hammer\starisland\rp_starisland_pr2-2-3.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\rp_starisland_pr2-2-3.bsp"


** Executing...
** Command: "errorChecker.exe"
** Parameters: "h:\hammer\starisland\rp_starisland_pr2-2-3.log" -launch "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe" -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" +map "rp_starisland_pr2-2-3
"

=========================================================
            errorChecker.exe   -  by z@c
=========================================================
Reading: h:\hammer\starisland\rp_starisland_pr2-2-3.log
Reading 105 errors from errorData.txt
Found: 0 errors, 6 warnings, 18 notices
Writing: h:\hammer\starisland\rp_starisland_pr2-2-3.htm
Waiting for ok...
=========================================================


If someone could help me, it’s been 2 days since I have this error and I can not fix it.

PS : Sorry for the bad english, i’m french. :wink:


(User was banned for this post ("Read the sticky - Use the question megathread for your mapping issues" - icemaz))

It looks like you have some bad displacements. also your brushes and entities are getting full. how clean is your brushwork?

Sorry but i don’t understant “brushwork”, google traduc is not good… x)

Brush = what you build in hammer
work = travail in french

So basically he mean:
how clean are your brushes. Are they build correctly, any invalid solid ?

I am relatively thorough when I work on hammer. :confused:
I work continuously with optimization.

post some pictures, did you see any leaks in the map?