please help me whenever i start up my map i get this error “Too many verts for a dynamic vertex buffer (55164>49152) Tell a programmer to up VERTX_BUFFER_SIZE” I have no idea how to fix this here is a compile log if it helps
** Executing…
** Command: “c:\program files (x86)\steam\steamapps\bigwaffleman\sourcesdk\bin\ep1\bin\vbsp.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps\bigwaffleman\counter-strike source\cstrike” “C:\HammerAutosave\rp_wingdale”
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\bigwaffleman\counter-strike source\cstrike\materials
Loading C:\HammerAutosave\rp_wingdale.vmf
Can’t find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
Can’t find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
Can’t find surfaceprop stone for material STONE/INFFLRA, using default
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (3)
**** leaked ****
Entity func_button (2021.96 -2826.00 146.50) leaked!
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (16384.0, 15872.0, 1306.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (15872.0, 16384.0, 1306.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (14848.0, 16384.0, 1306.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (16384.0, 14848.0, 1306.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (16384.0, 13824.0, 1306.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (13824.0, 16384.0, 1306.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (12800.0, 16384.0, 1306.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (11776.0, 16384.0, 1306.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors… ***
Processing areas…
Brush 397355: areaportal brush doesn’t touch two areas
done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 32 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (2)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (1) (1098818 bytes)
Error! prop_static using model “models/props_wasteland/barricade001a.mdl”, which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model “models/props_wasteland/barricade001a.mdl”!
Error! To use model “models/props_vehicles/car001a_phy.mdl”
with prop_static, it must be compiled with $staticprop!
Error loading studio model “models/props_vehicles/car001a_phy.mdl”!
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables…
Reduced 2781 texinfos to 1641
Reduced 542 texdatas to 438 (21461 bytes to 17239)
Writing C:\HammerAutosave\rp_wingdale.bsp
16 seconds elapsed
** Executing…
** Command: Copy File
** Parameters: “C:\HammerAutosave\rp_wingdale.bsp” “c:\program files (x86)\steam\steamapps\bigwaffleman\counter-strike source\cstrike\maps\rp_wingdale.bsp”
** Executing…
** Command: “c:\program files (x86)\steam\steamapps\bigwaffleman\counter-strike source\hl2.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps\bigwaffleman\counter-strike source\cstrike” +map “rp_wingdale”