Alright guys, need some tips with this annoying map crash bug.
Ive been working on a fairly large, open-terrain post apocolyptic map for Terminator RP, and right now im trying to make a compound for skynet.
The map is 90% made of displacement terrain, with a nodraw solid underneath it. However, when I try to make a flat solid ground area for the skynet compound, it suddenly gives me this repeating error. I see no reason why source cant handle a simple flat solid with one texture.
Ive tried deleting it, remaking it etc, and Im pretty sure its not something else on the map. All of my source limits are well under 70%, and if I remove this primitive compound area, it seems to compile fine.
Can anyone give me tips on what actually causes the “Engine Hunk Overflow” issue so I know what im looking for?
Heres some pics of the map btw - hammer and ingame, so you guys can get an idea of the scale.