Ent(P11CBaseEntity) thinking for 31.25 ms!!! Causing Lag?

What’s up, my server is lagging sometimes and this shit is being printed into console. Anyone know what could be the cause?


env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
player_manager(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
info_player_deathmatch(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
ttt_traitor_button(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
soundent(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
env_laser(P11CBaseEntity) thinking for 31.25 ms!!!
item_ammo_pistol_ttt(P11CBaseEntity) thinking for 31.25 ms!!!

It goes on longer.

You could post the relevant code so somebody can help, otherwise it’s likely nobody will.
EDIT: Assuming he came to Developer Discussion with help with an entity is dumb apparently.

What map are you using?

The env_laser seems to be specific to ttt_community_bowling_revamped but the player_manager and ttt ammo entities seem to happen regularly on any map. I find it really weird that an info_player_deathmatch would need to think that long considering it is just a spawn entity although then again it might be because they were all used up and it had to find somewhere else to spawn the players.

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Not sure why but the message is being printed in mp/src/game/server/physics_main.cpp. I can’t think of a reason that would cause CBaseEntity::PhysicsDispatchThink to get called on point entities…