What actually does ENT.RenderGroup do? I can’t find anything about it on the wiki other than the enumerations for it. There’s no explanation :c
The Enums seem to tell me that you can make something either Opaque (solid), Translucent (see through), or Both (wtf?)
I’m not sure why you’d want to do this, though.
Perhaps translucency scatters light in addition to being transparent or something. Test it out, bro.