ENT Touch is not called while item is being physgunned

function ENT:Touch(e)
if IsValid(e) and e:GetClass()==“prop_physics” then e:Remove()
end
end

^ My code, currently when something touches it while being Physgunned, it is not called until the prop is dropped. I’m not sure if this is a bug in GMod or if this is intentional, but does anybody know any workarounds?

Use THIS, it will get the job done although you will need to filter out some collisions.

Edit: Forgot to add THISalso.

I’m using a SOLID_BBOX, and am unable to get anything to work, including this. PhysicsCollision is not called.