Entities

I need some help with entities.

I am trying to create an entitiy with the new update.

using juggernaut_suit.lua

[lua]
ENT.Type = “anim”
ENT.Base = “base_gmodentity”

ENT.PrintName = “Juggernaut Suit”
ENT.Author = “FuriousJack95”
ENT.Contact = “FacePunch: tazy4tazy”
ENT.Purpose = “Putting on a suit and owning everyone.”
ENT.Instructions = “Put on, own noobs.”

if CLIENT then

function ENT:Draw()

    self:DrawModel()

end

end

if SERVER then

function ENT:Initialize()

    self:SetModel( "models/props_interiors/BathTub01a.mdl" ) -- Forget this.
    self:PhysicsInit( SOLID_VPHYSICS )
    self:SetMoveType( MOVETYPE_VPHYSICS )
    self:SetSolid( SOLID_VPHYSICS )

    local phys = self:GetPhysicsObject()
    
    if (phys:IsValid()) then
        phys:Wake()
    end

end

function ENT:Use( activator, caller )

    activator:JuggernautEquip()
    self:Remove()

end

function ENT:Think()

end

end
[/lua]

No entities show in the list where the magnussian device is, also, There isn’t a bouncy ball any more D:

I use gm_spawnsent juggernaut_suit and it doesnt throw an error, it just doesn’t spawn it.

OFFTOPIC: Does anyone have a visor material? I cant find one anywhere. like from MW3.

EDIT: I fixed it, I had to use gm_spawnsent.