Ingame, my playermodel looks like this
However, when I try and create a simulation of my player in a DModelPanel, it looks like this: ( this when I call DModelPanel.Entity:SetColor( col ) )
But when I call the other function, DModelPanel:SetColor( col ) I get this:
Basically I want to color the playermodel in the DModelPanel without coloring all my hats and accessories.
The hats are ClientsideModels which are drawn by setting their position+angle to the corresponding values on the DModelPanel, and then calling m:DrawModel() ( they had m:SetNoDraw( true ) ). This is done in the DModelPanel:DrawModel() hook.
Is it possible to set the playermodel’s color without affecting the ClientsideModels that are drawn along with it?
Thanks in advance.