Is there a way to make it so if your entity is damaged then it will tell you who damaged it?
If by your entity you mean your SENT use **[ENT.OnTakeDamage
Otherwise use **[Gamemode.EntityTakeDamage
What I am trying to do is when a darkrp microwave is damaged it will tell everyone who has damaged it.
This is what I have and I know it is probably horribly wrong
function GM:EntityTakeDamage( ent, attacker, ply ) if ent:GetClass() == "microwave" then Notify(ply,1,4, attacker:Name() .. " has damaged a microwave") end end
You’d need to know who the microwave belongs to.
Not really. The code he posted should work fine.