Entity Facing Vector/Angle Question

I wish to make an entity that spawns an entity wherever the entity is facing.

e.g.
[ ] = Entity Spawner
< or > = Direction it is facing
o = Entity

[>] o

o [<]

However I am not very knowledgeable about Vectors and Look Angles. So how would I calculate this position to dispense the entity in front always?

LocalToWorld() will do the job.