HI!I can not get a complete list of key values for every entity everywhere, for some reason I get a standard set.
Maybe I’m doing something wrong?
luacode:
local p = LocalPlayer()
PrintTable(p:GetEyeTrace().Entity:GetKeyValues())
result:
LightingOrigin =
LightingOriginHack =
Relationship =
ResponseContext =
SetBodyGroup = 2
TeamNum = 0
body = 2
classname = player
cycle = 0.85434031486511
damagefilter =
effects = 0
fademaxdist = 0
fademindist = 0
fadescale = 0
friction = 1
globalname =
gravity = 0
hammerid = 0
health = 100
hitboxset = 0
ltime = 0
max_health = 100
modelindex = 0
modelscale = 1
parentname =
physdamagescale = 4
playbackrate = 0.96945685148239
rendercolor = 255 255 255 255
renderfx = 0
rendermode = 0
sequence = 217
shadowcastdist = 0
skin = 0
spawnflags = 0
speed = 0
target =
texframeindex = 0
waterlevel = 0