entity:GetKeyValues

HI!I can not get a complete list of key values for every entity everywhere, for some reason I get a standard set.
Maybe I’m doing something wrong?

luacode:
local p = LocalPlayer()
PrintTable(p:GetEyeTrace().Entity:GetKeyValues())

result:
LightingOrigin =
LightingOriginHack =
Relationship =
ResponseContext =
SetBodyGroup = 2
TeamNum = 0
body = 2
classname = player
cycle = 0.85434031486511
damagefilter =
effects = 0
fademaxdist = 0
fademindist = 0
fadescale = 0
friction = 1
globalname =
gravity = 0
hammerid = 0
health = 100
hitboxset = 0
ltime = 0
max_health = 100
modelindex = 0
modelscale = 1
parentname =
physdamagescale = 4
playbackrate = 0.96945685148239
rendercolor = 255 255 255 255
renderfx = 0
rendermode = 0
sequence = 217
shadowcastdist = 0
skin = 0
spawnflags = 0
speed = 0
target =
texframeindex = 0
waterlevel = 0

And what are you trying to achieve?
After you get the Key Values?

Basically it is necessary for me to create chips on e2p.

And what makes you think that isn’t the complete list of the key values?

I’m not saying that this is not a complete list, I say that it displays the same values regardless of which subject I’m looking at

Because all entities have a certain number of keyvalues that may not be used, but are still there?

yes