Entity has been hit by bullet or not?

I know about “bullet.Callback”, but if I need to detect whether the target are been hit by bullet or not from different function?

I think the best way is to get the damagetype and if it is Bullet from the dmg_enums structure then do something. :smiley:

Edited:
If you mean the damagetype bullet then it is good for start.

Thanks, but how to check, if bullet doesn’t hit the target ?

You are talking about another function. I think it can be tracked. But the function can be like this ‘when you shoot and your aimed entity was missed then do something’. I dont have any answer right now for this kind of check bullet sorry.

But thanks, for trying…