Entity OBB Rotation Server Side?

In my map, I have entities with varying size depending on their spawning location and environment, they’re all static but may have different angles. The OBB is set when they spawn via Initialize, everything is working perfectly except for the fact that the OBB isn’t rotating (server-side) with the entity but does it flawlessly client-side…

Here’s an ingame exemple:

THERE’S 2 ENTITIES, ONE IS AT A 90 DEGREE ANGLE AND THE OTHER AT A 45 DEGREE
In blue, those are actual beams drawn with the OBB’s coordonates (client-side).
In red, those are the actual server side Bounding Boxes… (drawn in paint)

As you can see, even if the “beam wall” is angled, the actual bounding box is’nt…