Does anyone know an easy way to get the owner of an entity out of FPP?
There isn’t any “easy way” as far as I know. You’ll need to hook PlayerSpawnedProps (and PlayerSpawnedSENT and so on…) so you can take every spawned entity and store the player who spawned it.
Something like this:
[lua]hook.Add(“PlayerSpawnedProp”, “SetPropOwner”, function(pl, model, ent)
ent.OwnerPlayer = pl
FPP already does that, Kilburn.
Oh my bad. I misunderstood that as “without using FPP”. :downs:
Entity.Owner is the owner of an entity in FPP on the serverside, not so sure about the clientside.