I have been working on a gmod minecraft type gamemode. So far i have blocks rendering at extreamly high speeds using Meshes to draw them as triangles. In my last test I was able to render 204800 blocks at 40 FPS.
My problem is when trying to use entity:PhysicsFromMesh to create a physics mesh for the chunks it causes gmod to crash instantly. Can anyone give me a description of how to use PhysicsFromMesh or an alternate method for my physics simulation. Are there any other ways of possibly adding physics planes or setting up entity physics? (Or maybe even physics without an entity)
when I get home ill post some screen shots so you guys can see what I have done so far. I plan to make this a public release right now.