I’m making an entity witch is thrown from a weapon.
But I have some problem with her physical properties.
I use this:
My first problem is that when I use MOVETYPE_VPHYSICS when it is thrown it freeze in the air and when I use MOVETYPE_FLYGRAVITY it is thrown but it slide on the world while I want it to bounce and roll on it.
So if you got your own MOVETYPE_CUSTOM that does these things can you give me yours.
Also I want it to be solid but it no clip with players and doesn’t push others props.
I also have some problems with a sound that is played when the Entity hit the world.
The problem is that it spam the sound when it hit it.
If you have a way to make it only play once and is able to play again when it no longer hit it then hit it again.