Entity Placer

Hi. I’ve been trying to figure out a way to keep my robbery system to stop moving back to default position. I’ve tried using Perm Props from the workshop. That removed the entity part of the entity. I want to be able to put my robbery system to a place, and keep it there after restarts/crashes.



function SpawnThings()
      local robbery = ents.Create("Entity name") -- I don't know the entity name, go to the entity tab, rightclick robbery and click "copy to clipboard". Put name here
      robbery:SetPos( Vector( 0, 500, 1000 ) ) -- Type "getpos" in console to get your position (first 3 digits)
      robbery:SetAngles( Angle( 0, 90, 0 ) )  -- Same line, last 3 digits
      robbery:Spawn()
end
hook.Add("InitPostEntity", "likethislikethatlikethislikethat", SpawnThings)


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Lua/autorun