entity question

hey there! I know this is probably a really nooby question, but I need an answer :stuck_out_tongue:
is it possible to have a brush have (effectively) two entities?
example: A button that moves like a door?
If so, how?
thanks in advance :slight_smile:

What are you trying to do?

An example would be, a button to an elevator, IN the elevator? that moves with it? But to my knowledge you couldn’t do that, unless you made the button, then the elevator a door, then group them?

Name the elevator entity, then parent the button to it.

Entity Hierarchy (parenting)

oh, thanks :}