I’m making a TF2 jump map, and I’m working on a “triple rocket jump” jump.
Since I’ll be using three rockets at nearly the same moment to jump, normally I’d just end up suiciding since one rocket = 120ish self damage.
Is there any type of entity that will let me regenerate my health fast enough to be able to take three rockets exploding in a row?
I know that you can cover a brush with the trigger texture, then tie it to the func_regenerate entity, then place a supply locker inside of the brush, but the problem is that once the locker regens your health, it has a three second cool-down time before it can regen your health again.
I need to be able to regenerate my health the instant I take damage with zero cool-down time in between regens.
What do I do? Do I place a large medkit inside the trigger, or something completely different?