env_entity_maker spawns duplicate

I use a env_entity_maker to spawn a combine helicopter (npc_helicopter) in ep2. However, when I fire the “ForceSpawn” input, TWO helicopters appear, messing up my map since I only want one and the two helicopters get in each other’s way as they’re trying to follow a path set up for only one.

Does anyone know what causes this and how to fix it? All flags for the env_entity_maker are unchecked and I also made sure I didn’t accidentally add the helicopter to the point_template two times.

[editline]23rd December 2017[/editline]

I “fixed” it by not using an entity_maker at all, but I’d still like to know what’s wrong.

Are you sure you didm’t duplicate the npc_helicopter, I had a similar issue to this and it turns out I just duplicated the helicopter. Also check if you didnt duplicate the entity maker

Or you named the point_template and the entity_maker the same.