I’m using an “env_sprite” entity to use a tree texture, and reduce performance loss on having to render high-quality tree models far away. (Skybox, and far away areas.) I’ve created a 512x512 translucent texture. Here is my VMT:
“$spriteorigin” “[ 0.50 0.50 ]”
Here is my settings:
I set render type to “Additive” to get rid of the black box that surrounds the sprite so it’s translucent. Now to the problem. The sprite looks fine in Hammer’s view, but in-game it screws up. It flashes and interlaces black while moving around the sprite. Here’s some screenshots…
I tried different render types, disabling shadows, and moved it above ground. But there is no explanation to why this is happening. I need help to make it a normal sprite that faces you without any black interlacing. Thank you.