environment reflect

im trying to get this guys helm to reflect world like a mirror but with the original diffuse texture in this case a mirror with a dark tint as u can see on the top screen has the original diffuse texture and on the bottem i used a cube map for it but its like i lost the original texture if anyone has any idea of what im talking about or knows please help



you need to add an alpha channel and $basemapalphaenvmapmask 1 (or $normalmapalphaenvmapmask 1 if you’re using a normal map)