I know the prop is there, but it doesn’t glow like in EP1, and it doesn’t hurt you when you touch it, so I was wondering if someone could make a simpleish code that’s just a giant ball with the EP1 core’s texture (the actual prop is an effect >.<) that disintegrates everything it touches. I don’t want it to ignore the spawner, I don’t want it to chase people, I want just a giant ball that kills things.
Unfortunately, the core’s material is set up so that it only looks right when the model’s at exactly one specific position in the map. It might not be impossible to recreate but it would be a lot of work.
Damnit, and I suppose there’s no texture that could be used instead?