I have a gmod 10 server with the following content installed on the server and mounted:
Mounting hl2… OK
Mounting ep2… OK
Mounting tf… OK
Mounting cstrike… OK
Mounting episodic… OK
Mounting hl2mp… OK
Mounting portal… OK
Mounting lostcoast… OK
I extracted the following GCF’s for the games I own, per the instructions in this wiki, in the order listed:
HL2 / Episode One / Episode Two
Due to HL2/Ep1/Ep2 being singleplayer games you will be required to extract all of the content gcf’s into
half-life 2 content.gcf
episode 1 shared.gcf
half-life 2 episode one.gcf
episode two content.gcf
episode two materials.gcf
episodic 2007 shared.gcf
half-life 2 episode two english.gcf
source 2007 shared materials.gcf
source 2007 shared models.gcf
Now, the issue. I have built a map with Strider, Dropship, Gunship, and Attack Helicopter. All properly pathed and noded etc. It was built using the EP2 config in the SDK. It works perfectly fine in SP Gmod mode.
When I run the map on the server. All the above NPC’s run/fly around and behave exactly as in SP except they are missing most of their sounds. The same is true when I host a game using the client. Load the map in SP all is good, load it with “Create Mulitplayer” or installed on a dedicated server and next to no sounds for the NPC’s.
No strider footsteps, no engine or helicopter rotor sounds etc. I shouldn’t say ‘no sounds’ because there are a few things that work. The combine soldier talk to each other and their guns have sounds. The dropship crate gun has sound, but alot of the normal sounds, flying sounds, landing sounds, helicopter rotor, etc. are not playing. I do not see any missing sound errors in the server logs/console or in the client console.
Why is this? The map was intended to be a multiplayer Gmod map, but with so few sounds working, the cinematic effect is nil. Hope somebody can help with this, or I have just wasted a lot of time.