I like to have lots of props just dotted around, to make the place seem a bit more… lively. For this, I use prop_physics_multiplayer set to non-solid serverside so the props don’t lag the server. Today, I discovered that Garry’s Mod disagrees with prop_physics_multiplayer, and decides to spawn two of every prop. One is non-collision, the other is a regular prop_physics. It’s very annoying, and thus I am going to have to rethink my general strategy… maybe turn all these props to prop_static or prop_dynamic_override. This means they don’t lag the server, they don’t interfere with gameplay, and it looks good.
Unless this has been encountered and dealt with before… any solutions, or am I just going to have to work around this little obstacle?