How can you select a weapon when there is no ammo in it?
Try using player.SelectWeapon.
I mean like when it’s in the scroll menu and it’s out of ammo being able to select it
Hm… This would be a nice feature, especially for roleplay. Can’t think of a good way though, Off hand, that is.
That is what i originally thought, but what about defaults?
They can be remade.
Thanks, that worked wonders