Error at BuildVisLeafs

When i try to compile my map i get a error at the BuildVisLeafs, can someone help me what im making wrong?

** Command: “c:\program files\steam\steamapps\mario_deluna\sourcesdk\bin\ep1\bin\vvis.exe”
** Parameters: -game “c:\program files\steam\steamapps\mario_deluna\half-life 2\hl2” -fast “C:\Program Files\Steam\steamapps\mario_deluna\sourcesdk_content\hl2\mapsrc\gm_snowjumpv2”

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\mario_deluna\sourcesdk_content\hl2\mapsrc\gm_snowjumpv2.bsp
reading c:\program files\steam\steamapps\mario_deluna\sourcesdk_content\hl2\mapsrc\gm_snowjumpv2.prt
2032 portalclusters
4868 numportals
BasePortalVis: 0…1…2…3…4…5…6…7…8…9…10 (3)
Optimized: 106083 visible clusters (0.00%)
Total clusters visible: 2987621
Average clusters visible: 1470
Building PAS…
Average clusters audible: 2032
visdatasize:1048170 compressed from 1040384
writing c:\program files\steam\steamapps\mario_deluna\sourcesdk_content\hl2\mapsrc\gm_snowjumpv2.bsp
4 seconds elapsed

** Executing…
** Command: “c:\program files\steam\steamapps\mario_deluna\sourcesdk\bin\ep1\bin\vrad.exe”
** Parameters: -both -game “c:\program files\steam\steamapps\mario_deluna\half-life 2\hl2” “C:\Program Files\Steam\steamapps\mario_deluna\sourcesdk_content\hl2\mapsrc\gm_snowjumpv2”

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:\program files\steam\steamapps\mario_deluna\sourcesdk_content\hl2\mapsrc\gm_snowjumpv2.bsp
8252 faces
27876441 square feet [4014207488.00 square inches]
26 displacements
1496001 square feet [215424192.00 square inches]
8252 patches before subdivision
404548 patches after subdivision
2 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (1110)
BuildVisLeafs: 0…1…2…3…4…5…Error trying to allocate 21800 bytes.

** Executing…
** Command: Copy File
** Parameters: “C:\Program Files\Steam\steamapps\mario_deluna\sourcesdk_content\hl2\mapsrc\gm_snowjumpv2.bsp” “c:\program files\steam\steamapps\mario_deluna\half-life 2\hl2\maps\gm_snowjumpv2.bsp”

You should lower your lightmap scales and turn your complex brushwork into func_detail, this should take care of that problem.
Read this;
http://rvanhoorn.ruhosting.nl/optimization.php?chapter=intro

[editline]07:02AM[/editline]

From interlopers;

"Vrad.exe did not have enough memory to finish it’s task. There are two causes: 1) You are running low on memory (ram + pagefile). 2) Vrad.exe is chocking on some very complicated bit of your map, causing it to ask a lot of memory which doesn’t exist (like infinite sizes).

Solution:
If you are running low on free memory (ctr+alt+del to see that) try increasing the pagefile if you aren’t letting Windows take care of it. If not, use cordon tools to isolate the problemarea in your map (might be a broken brush, or simply too complex geometry) and see what you can do to fix it. Radosław Rak suggests using the custom compile tools (see below), as they dont seem to be troubled by this error. Dan Prati informed me that is mostly a problem with very large, open maps, or particularly detailed ones (or as part of an engine limitation to the total amount of lightmaps). Reducing the lightmap resolution on larger surfaces, or particularly complex objects, can fix this problem. If this is not acceptable, or does not fix the error, reducing lightmap resolution across the entire map may be necessary. This provides a solution when there is no single map element that is causing the error, and simply deleting map objects won’t fix the problem."

Thank you very very much now it works!


** Command: "c:\program files\steam\steamapps\mario_deluna\sourcesdk\bin\e p1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\mario_deluna\half-life 2\hl2" -fast "C:\Program Files\Steam\steamapps\mario_deluna\sourcesdk_conte nt\hl2\mapsrc\gm_snowjumpv2"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\mario_deluna\sourcesdk_conte nt\hl2\mapsrc\gm_snowjumpv2.bsp
reading c:\program files\steam\steamapps\mario_deluna\sourcesdk_conte nt\hl2\mapsrc\gm_snowjumpv2.prt
2032 portalclusters
4868 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
Optimized: 106083 visible clusters (0.00%)
Total clusters visible: 2987621
Average clusters visible: 1470
Building PAS...
Average clusters audible: 2032
visdatasize:1048170 compressed from 1040384
writing c:\program files\steam\steamapps\mario_deluna\sourcesdk_conte nt\hl2\mapsrc\gm_snowjumpv2.bsp
4 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\mario_deluna\sourcesdk\bin\e p1\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\mario_deluna\half-life 2\hl2" "C:\Program Files\Steam\steamapps\mario_deluna\sourcesdk_conte nt\hl2\mapsrc\gm_snowjumpv2"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\mario_deluna\sourcesdk_conte nt\hl2\mapsrc\gm_snowjumpv2.bsp
8252 faces
27876441 square feet [4014207488.00 square inches]
26 displacements
1496001 square feet [215424192.00 square inches]
8252 patches before subdivision
404548 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1110)
BuildVisLeafs: 0...1...2...3...4...5..Error trying to allocate 21800 bytes.


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\mario_deluna\sourcesdk_conte nt\hl2\mapsrc\gm_snowjumpv2.bsp" "c:\program files\steam\steamapps\mario_deluna\half-life 2\hl2\maps\gm_snowjumpv2.bsp"


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