Error in server with F4 menu

I have two questions for the ones that may be able to help me

1 i’ve made a gmod DarkRP server but it shows up on the list as a FusionRP server, how to change it to say DarkRP?

2 when i add shipments to my server, like the MadCow’s Shipments i change class to gundealer and press F4 then the entire menu shows up like a little box on the top-left of my screen and i’m unable to spawn anything.
can anybody help me with correcting this??? somebody said there might be a type on the lua file, but i’m not skilled enough to find that cause i don’t know how to edit them. can anybody see the typo???

http://img23.imageshack.us/img23/9193/errordd.jpg

first lua file: addentities.lua

– AddCustomShipment(“Desert eagle”, “models/weapons/w_pist_deagle.mdl”, “weapon_deagle2”, 215, 10, true, 215, true, {TEAM_GUN})
– AddCustomShipment(“Fiveseven”, “models/weapons/w_pist_fiveseven.mdl”, “weapon_fiveseven2”, 0, 10, true, 205, true, {TEAM_GUN})
– AddCustomShipment(“Glock”, “models/weapons/w_pist_glock18.mdl”, “weapon_glock2”, 0, 10, true, 160, true, {TEAM_GUN})
– AddCustomShipment(“P228”, “models/weapons/w_pist_p228.mdl”, “weapon_p2282”, 0, 10, true, 185, true, {TEAM_GUN})

– AddCustomShipment(“AK47”, “models/weapons/w_rif_ak47.mdl”, “weapon_ak472”, 2450, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“MP5”, “models/weapons/w_smg_mp5.mdl”, “weapon_mp52”, 2200, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“M4”, “models/weapons/w_rif_m4a1.mdl”, “weapon_m42”, 2450, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“Mac 10”, “models/weapons/w_smg_mac10.mdl”, “weapon_mac102”, 2150, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“Pump shotgun”, “models/weapons/w_shot_m3super90.mdl”, “weapon_pumpshotgun2”, 1750, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“Sniper rifle”, “models/weapons/w_snip_g3sg1.mdl”, “ls_sniper”, 3750, 10, false, nil, false, {TEAM_GUN})

AddEntity(“Drug lab”, “drug_lab”, “models/props_lab/crematorcase.mdl”, 400, 3, “/buydruglab”, {TEAM_GANG, TEAM_MOB})
AddEntity(“Money printer”, “money_printer”, “models/props_c17/consolebox01a.mdl”, 1000, 2, “/buymoneyprinter”)
AddEntity(“Microwave”, “microwave”, “models/props/cs_office/microwave.mdl”, 400, 1, “/buymicrowave”, TEAM_COOK)
AddEntity(“Gun lab”, “gunlab”, “models/props_c17/TrapPropeller_Engine.mdl”, 500, 1, “/buygunlab”, TEAM_GUN)

/*
How to add custom vehicles:
FIRST
go ingame, type rp_getvehicles for available vehicles!
then:
AddCustomVehicle(<One of the vehicles from the rp_getvehicles list>, <Price of the vehicle>, <OPTIONAL jobs that can buy the vehicle>)
Examples:
AddCustomVehicle(“Jeep”, “models/buggy.mdl”, 100 )
AddCustomVehicle(“Airboat”, “models/airboat.mdl” 600, {TEAM_GUN})
AddCustomVehicle(“Airboat”, “models/airboat.mdl”, 600, {TEAM_GUN, TEAM_MEDIC})

Add those lines under your custom shipments. At the bottom of this file or in data/CustomShipments.txt

HOW TO ADD CUSTOM SHIPMENTS:
AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model…)>", “<the classname of the weapon>”, <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buy only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)

Notes:
MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
CLASSNAME OF THE WEAPON
there are half-life 2 weapons you can add:
weapon_pistol
weapon_smg1
weapon_ar2
weapon_rpg
weapon_crowbar
weapon_physgun
weapon_357
weapon_crossbow
weapon_slam
weapon_bugbait
weapon_frag
weapon_physcannon
weapon_shotgun
gmod_tool

But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor
This means the classname is weapon_posessor

YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT’S OK!
YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!

true/false: Can the weapon be sold seperately?(with /buy name) if you want yes then say true else say no

the price of sold seperate is the price it is when you do /buy name. Of course you only have to fill this in when sold seperate is true.

EXAMPLES OF CUSTOM SHIPMENTS(remove the // to activate it): */

//AddCustomShipment(“HL2pistol”, “models/weapons/W_pistol.mdl”, “weapon_pistol”, 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})

–EXAMPLE OF AN ENTITY(in this case a medkit)
–AddCustomShipment(“bball”, “models/Combine_Helicopter/helicopter_bomb01.mdl”, “sent_ball”, 100, 10, false, 10, false, {TEAM_GUN}, “models/props_c17/oildrum001_explosive.mdl”)
–EXAMPLE OF A BOUNCY BALL: NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU’LL EAT THE BALL LOL
–AddCustomShipment(“bball”, “models/Combine_Helicopter/helicopter_bomb01.mdl”, “sent_ball”, 100, 10, true, 10, true)
– ADD CUSTOM SHIPMENTS HERE(next line):

– CS:S Weapons:
AddCustomShipment(“M249”, “models/weapons/w_mach_m249para.mdl”, “weapon_mad_m249”, 6000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Galil”, “models/weapons/w_rif_galil.mdl”, “weapon_mad_galil”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“AK47”, “models/weapons/w_rif_ak47.mdl”, “weapon_mad_ak47”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“M4A1”, “models/weapons/w_rif_m4a1.mdl”, “weapon_mad_m4”, 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Famas”, “models/weapons/w_rif_famas.mdl”, “weapon_mad_famas”, 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“AWP”, “models/weapons/w_snip_awp.mdl”, “weapon_mad_awp”, 5000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Scout”, “models/weapons/w_snip_scout.mdl”, “weapon_mad_scout”, 4500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Steyr Aug”, “models/weapons/w_rif_aug.mdl”, “weapon_mad_aug”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“SG552”, “models/weapons/w_rif_sg552.mdl”, “weapon_mad_sg552”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“G3SG1”, “models/weapons/w_snip_g3sg1.mdl”, “weapon_mad_g3”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“SG550”, “models/weapons/w_snip_sg550.mdl”, “weapon_mad_sg550”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“UMP45”, “models/weapons/w_smg_ump45.mdl”, “weapon_mad_ump”, 3600, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“P90”, “models/weapons/w_smg_p90.mdl”, “weapon_mad_p90”, 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“TMP”, “models/weapons/w_smg_tmp.mdl”, “weapon_mad_tmp”, 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“MP5”, “models/weapons/w_smg_mp5.mdl”, “weapon_mad_mp5”, 3200, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Mac-10”, “models/weapons/w_smg_mac10.mdl”, “weapon_mad_mac10”, 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“AutoShotgun”, “models/weapons/w_shot_xm1014.mdl”, “weapon_mad_xm1014”, 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Shotgun”, “models/weapons/w_shot_m3super90.mdl”, “weapon_mad_m3”, 2500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Grenade”, “models/weapons/w_eq_fraggrenade.mdl”, “weapon_mad_grenade”, 15000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Flash”, “models/weapons/w_eq_flashbang_thrown.mdl”, “weapon_mad_flash”, 2000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Smoke”, “models/weapons/w_eq_smokegrenade.mdl”, “weapon_mad_smoke”, 2000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Dual Elites”, “models/weapons/w_pist_elite_dropped.mdl”, “weapon_mad_dual”, 2300, 10, true, 250, false, {TEAM_GUN})
AddCustomShipment(“Deagle”, “models/weapons/w_pist_deagle.mdl”, “weapon_mad_deagle”, 2300, 10, true, 250, false, {TEAM_GUN})
AddCustomShipment(“USP”, “models/weapons/w_pist_usp.mdl”, “weapon_mad_usp”, 2200, 10, true, 240, false, {TEAM_GUN})
AddCustomShipment(“P228”, “models/weapons/w_pist_p228.mdl”, “weapon_mad_p228”, 2100, 10, true, 220, false, {TEAM_GUN})
AddCustomShipment(“Five-Seven”, “models/weapons/w_pist_fiveseven.mdl”, “weapon_mad_57”, 1900, 10, true, 200, false, {TEAM_GUN})

– Half life 2 weapons:
//AddCustomShipment(“MP7”, “models/weapons/w_smg1.mdl”, “weapon_mad_mp7”, 3500, 10, false, 0, false, {TEAM_GUN})
//AddCustomShipment(“Spas-12”, “models/weapons/w_shotgun.mdl”, “weapon_mad_spas”, 3500, 10, false, 0, false, {TEAM_GUN})
//AddCustomShipment(“Pistol”, “models/weapons/w_pistol.mdl”, “weapon_mad_usp_match”, 1800, 10, true, 190, false, {TEAM_GUN})

– Other:
– Insane weapons: (Remove the “–” at the start of each to activate)
– AddCustomShipment(“Grenade launcher”, “models/weapons/w_shotgun.mdl”, “weapon_mad_grenadelauncher”, 20000, 10, false, 0, false, {TEAM_GUN})
– AddCustomShipment(“Rocket launcher”, “models/weapons/w_rocket_launcher.mdl”, “weapon_mad_rpg”, 40000, 10, false, 0, false, {TEAM_GUN})
– AddCustomShipment(“C4 Explosive”, “models/weapons/w_c4_planted.mdl”, “weapon_mad_c4”, 60000, 10, true, 7000, true, {TEAM_GUN})
– AddCustomShipment(“Mine”, “models/props_combine/combine_mine01.mdl”, “weapon_mad_mine”, 60000, 10, true, 7000, true, {TEAM_GUN})

Second file: addshipments.lua

CustomShipments = {}
function AddCustomShipment(name, model, entity, price, Amount_of_guns_in_one_shipment, Sold_seperately, price_seperately, noshipment, classes, shipmodel)
if not name or not model or not entity or not price or not Amount_of_guns_in_one_shipment or (Sold_seperately and not price_seperately) then
local text = "One of the custom shipments is wrongly made! Attempt to give name of the wrongly made shipment!(if it’s nil then I failed):
" … tostring(name)
print(text)
hook.Add(“PlayerSpawn”, “ShipmentError”, function(ply)
if ply:IsAdmin() then ply:ChatPrint("WARNING: "…text) end end)
return
end
if not util.IsValidModel(model) then
local text = “The model of shipment “…name…” is incorrect! cannot create custom shipment!”
print(text)
hook.Add(“PlayerSpawn”, “ShipmentError”, function(ply)
if ply:IsAdmin() then ply:ChatPrint("WARNING: "…text) end end)
return
end
local AllowedClasses = classes or {} // if classes isn’t entered then only the Gundealer can buy them.
local price = tonumber(price)
local shipmentmodel = shipmodel or “models/Items/item_item_crate.mdl”
table.insert(CustomShipments, {name = name, model = model, entity = entity, price = price, weight = 5, amount = Amount_of_guns_in_one_shipment, seperate = Sold_seperately, pricesep = price_seperately, noship = noshipment, allowed = AllowedClasses, shipmodel = shipmentmodel})
end

/*
HOW TO ADD CUSTOM SHIPMENTS:
AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model…)>", “<the classname of the weapon>”, <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buypistol only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)

Notes:
MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
CLASSNAME OF THE WEAPON
there are half-life 2 weapons you can add:
weapon_pistol
weapon_smg1
weapon_ar2
weapon_rpg
weapon_crowbar
weapon_physgun
weapon_357
weapon_crossbow
weapon_slam
weapon_bugbait
weapon_frag
weapon_physcannon
weapon_shotgun
gmod_tool

But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor
This means the classname is weapon_posessor

YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT’S OK!
YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!

true/false: Can the weapon be sold seperately?(with /buypistol name) if you want yes then say true else say no

the price of sold seperate is the price it is when you do /buypistol name. Of course you only have to fill this in when sold seperate is true.

EXAMPLES OF CUSTOM SHIPMENTS(remove the – to activate it): */

//AddCustomShipment(“HL2pistol”, “models/weapons/W_pistol.mdl”, “weapon_pistol”, 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})

–EXAMPLE OF AN ENTITY(in this case a medkit)
–AddCustomShipment(“bball”, “models/Combine_Helicopter/helicopter_bomb01.mdl”, “sent_ball”, 100, 10, false, 10, false, {TEAM_GUN}, “models/props_c17/oildrum001_explosive.mdl”)
–EXAMPLE OF A BOUNCY BALL: NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU’LL EAT THE BALL LOL
–AddCustomShipment(“bball”, “models/Combine_Helicopter/helicopter_bomb01.mdl”, “sent_ball”, 100, 10, true, 10, true)
– ADD CUSTOM SHIPMENTS HERE(next line):

– CS:S Weapons:
AddCustomShipment(“M249”, “models/weapons/w_mach_m249para.mdl”, “weapon_mad_m249”, 6000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Galil”, “models/weapons/w_rif_galil.mdl”, “weapon_mad_galil”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“AK47”, “models/weapons/w_rif_ak47.mdl”, “weapon_mad_ak47”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“M4A1”, “models/weapons/w_rif_m4a1.mdl”, “weapon_mad_m4”, 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Famas”, “models/weapons/w_rif_famas.mdl”, “weapon_mad_famas”, 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“AWP”, “models/weapons/w_snip_awp.mdl”, “weapon_mad_awp”, 5000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Scout”, “models/weapons/w_snip_scout.mdl”, “weapon_mad_scout”, 4500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Steyr Aug”, “models/weapons/w_rif_aug.mdl”, “weapon_mad_aug”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“SG552”, “models/weapons/w_rif_sg552.mdl”, “weapon_mad_sg552”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“G3SG1”, “models/weapons/w_snip_g3sg1.mdl”, “weapon_mad_g3”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“SG550”, “models/weapons/w_snip_sg550.mdl”, “weapon_mad_sg550”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“UMP45”, “models/weapons/w_smg_ump45.mdl”, “weapon_mad_ump”, 3600, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“P90”, “models/weapons/w_smg_p90.mdl”, “weapon_mad_p90”, 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“TMP”, “models/weapons/w_smg_tmp.mdl”, “weapon_mad_tmp”, 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“MP5”, “models/weapons/w_smg_mp5.mdl”, “weapon_mad_mp5”, 3200, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Mac-10”, “models/weapons/w_smg_mac10.mdl”, “weapon_mad_mac10”, 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“AutoShotgun”, “models/weapons/w_shot_xm1014.mdl”, “weapon_mad_xm1014”, 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Shotgun”, “models/weapons/w_shot_m3super90.mdl”, “weapon_mad_m3”, 2500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Grenade”, “models/weapons/w_eq_fraggrenade.mdl”, “weapon_mad_grenade”, 15000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Flash”, “models/weapons/w_eq_flashbang_thrown.mdl”, “weapon_mad_flash”, 2000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Smoke”, “models/weapons/w_eq_smokegrenade.mdl”, “weapon_mad_smoke”, 2000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Dual Elites”, “models/weapons/w_pist_elite_dropped.mdl”, “weapon_mad_dual”, 2300, 10, true, 250, false, {TEAM_GUN})
AddCustomShipment(“Deagle”, “models/weapons/w_pist_deagle.mdl”, “weapon_mad_deagle”, 2300, 10, true, 250, false, {TEAM_GUN})
AddCustomShipment(“USP”, “models/weapons/w_pist_usp.mdl”, “weapon_mad_usp”, 2200, 10, true, 240, false, {TEAM_GUN})
AddCustomShipment(“P228”, “models/weapons/w_pist_p228.mdl”, “weapon_mad_p228”, 2100, 10, true, 220, false, {TEAM_GUN})
AddCustomShipment(“Five-Seven”, “models/weapons/w_pist_fiveseven.mdl”, “weapon_mad_57”, 1900, 10, true, 200, false, {TEAM_GUN})

– Half life 2 weapons:
//AddCustomShipment(“AR2”, “models/weapons/w_irifle.mdl”, “weapon_mad_ar2”, 4000, 10, false, 0, false, {TEAM_GUN})
//AddCustomShipment(“MP7”, “models/weapons/w_smg1.mdl”, “weapon_mad_mp7”, 3500, 10, false, 0, false, {TEAM_GUN})
//AddCustomShipment(“Spas-12”, “models/weapons/w_shotgun.mdl”, “weapon_mad_spas”, 3500, 10, false, 0, false, {TEAM_GUN})
//AddCustomShipment(“Pistol”, “models/weapons/w_pistol.mdl”, “weapon_mad_usp_match”, 1800, 10, true, 190, false, {TEAM_GUN})

– Other:
– Insane weapons: (Remove the “–” at the start of each to activate)
– AddCustomShipment(“Grenade launcher”, “models/weapons/w_shotgun.mdl”, “weapon_mad_grenadelauncher”, 20000, 10, false, 0, false, {TEAM_GUN})
– AddCustomShipment(“Rocket launcher”, “models/weapons/w_rocket_launcher.mdl”, “weapon_mad_rpg”, 40000, 10, false, 0, false, {TEAM_GUN})
– AddCustomShipment(“C4 Explosive”, “models/weapons/w_c4_planted.mdl”, “weapon_mad_c4”, 60000, 10, true, 7000, true, {TEAM_GUN})
– AddCustomShipment(“Mine”, “models/props_combine/combine_mine01.mdl”, “weapon_mad_mine”, 60000, 10, true, 7000, true, {TEAM_GUN})

Are you using the DarkRP SVN?

Also, place your code in [.lua][/lua] tags.

yes, i used SVN

and what do you mean by “place your code in [.lua][/lua] tags”?

cause i never used lua

don’t know anything about that

on the forums type [.lua] without the . and put your code there, at the end type [/lua]

And you get this
[lua]
– AddCustomShipment(“Desert eagle”, “models/weapons/w_pist_deagle.mdl”, “weapon_deagle2”, 215, 10, true, 215, true, {TEAM_GUN})
– AddCustomShipment(“Fiveseven”, “models/weapons/w_pist_fiveseven.mdl”, “weapon_fiveseven2”, 0, 10, true, 205, true, {TEAM_GUN})
– AddCustomShipment(“Glock”, “models/weapons/w_pist_glock18.mdl”, “weapon_glock2”, 0, 10, true, 160, true, {TEAM_GUN})
– AddCustomShipment(“P228”, “models/weapons/w_pist_p228.mdl”, “weapon_p2282”, 0, 10, true, 185, true, {TEAM_GUN})

– AddCustomShipment(“AK47”, “models/weapons/w_rif_ak47.mdl”, “weapon_ak472”, 2450, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“MP5”, “models/weapons/w_smg_mp5.mdl”, “weapon_mp52”, 2200, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“M4”, “models/weapons/w_rif_m4a1.mdl”, “weapon_m42”, 2450, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“Mac 10”, “models/weapons/w_smg_mac10.mdl”, “weapon_mac102”, 2150, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“Pump shotgun”, “models/weapons/w_shot_m3super90.mdl”, “weapon_pumpshotgun2”, 1750, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“Sniper rifle”, “models/weapons/w_snip_g3sg1.mdl”, “ls_sniper”, 3750, 10, false, nil, false, {TEAM_GUN})

AddEntity(“Drug lab”, “drug_lab”, “models/props_lab/crematorcase.mdl”, 400, 3, “/buydruglab”, {TEAM_GANG, TEAM_MOB})
AddEntity(“Money printer”, “money_printer”, “models/props_c17/consolebox01a.mdl”, 1000, 2, “/buymoneyprinter”)
AddEntity(“Microwave”, “microwave”, “models/props/cs_office/microwave.mdl”, 400, 1, “/buymicrowave”, TEAM_COOK)
AddEntity(“Gun lab”, “gunlab”, “models/props_c17/TrapPropeller_Engine.mdl”, 500, 1, “/buygunlab”, TEAM_GUN)

/*
How to add custom vehicles:
FIRST
go ingame, type rp_getvehicles for available vehicles!
then:
AddCustomVehicle(<One of the vehicles from the rp_getvehicles list>, <Price of the vehicle>, <OPTIONAL jobs that can buy the vehicle>)
Examples:
AddCustomVehicle(“Jeep”, “models/buggy.mdl”, 100 )
AddCustomVehicle(“Airboat”, “models/airboat.mdl” 600, {TEAM_GUN})
AddCustomVehicle(“Airboat”, “models/airboat.mdl”, 600, {TEAM_GUN, TEAM_MEDIC})

Add those lines under your custom shipments. At the bottom of this file or in data/CustomShipments.txt

HOW TO ADD CUSTOM SHIPMENTS:
AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model…)>", “<the classname of the weapon>”, <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buy only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)

Notes:
MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
CLASSNAME OF THE WEAPON
there are half-life 2 weapons you can add:
weapon_pistol
weapon_smg1
weapon_ar2
weapon_rpg
weapon_crowbar
weapon_physgun
weapon_357
weapon_crossbow
weapon_slam
weapon_bugbait
weapon_frag
weapon_physcannon
weapon_shotgun
gmod_tool

But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor
This means the classname is weapon_posessor

YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT’S OK!
YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!

true/false: Can the weapon be sold seperately?(with /buy name) if you want yes then say true else say no

the price of sold seperate is the price it is when you do /buy name. Of course you only have to fill this in when sold seperate is true.

EXAMPLES OF CUSTOM SHIPMENTS(remove the // to activate it): */

//AddCustomShipment(“HL2pistol”, “models/weapons/W_pistol.mdl”, “weapon_pistol”, 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})

–EXAMPLE OF AN ENTITY(in this case a medkit)
–AddCustomShipment(“bball”, “models/Combine_Helicopter/helicopter_bomb01.mdl”, “sent_ball”, 100, 10, false, 10, false, {TEAM_GUN}, “models/props_c17/oildrum001_explosive.mdl”)
–EXAMPLE OF A BOUNCY BALL: NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU’LL EAT THE BALL LOL
–AddCustomShipment(“bball”, “models/Combine_Helicopter/helicopter_bomb01.mdl”, “sent_ball”, 100, 10, true, 10, true)
– ADD CUSTOM SHIPMENTS HERE(next line):

– CS:S Weapons:
AddCustomShipment(“M249”, “models/weapons/w_mach_m249para.mdl”, “weapon_mad_m249”, 6000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Galil”, “models/weapons/w_rif_galil.mdl”, “weapon_mad_galil”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“AK47”, “models/weapons/w_rif_ak47.mdl”, “weapon_mad_ak47”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“M4A1”, “models/weapons/w_rif_m4a1.mdl”, “weapon_mad_m4”, 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Famas”, “models/weapons/w_rif_famas.mdl”, “weapon_mad_famas”, 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“AWP”, “models/weapons/w_snip_awp.mdl”, “weapon_mad_awp”, 5000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Scout”, “models/weapons/w_snip_scout.mdl”, “weapon_mad_scout”, 4500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Steyr Aug”, “models/weapons/w_rif_aug.mdl”, “weapon_mad_aug”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“SG552”, “models/weapons/w_rif_sg552.mdl”, “weapon_mad_sg552”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“G3SG1”, “models/weapons/w_snip_g3sg1.mdl”, “weapon_mad_g3”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“SG550”, “models/weapons/w_snip_sg550.mdl”, “weapon_mad_sg550”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“UMP45”, “models/weapons/w_smg_ump45.mdl”, “weapon_mad_ump”, 3600, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“P90”, “models/weapons/w_smg_p90.mdl”, “weapon_mad_p90”, 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“TMP”, “models/weapons/w_smg_tmp.mdl”, “weapon_mad_tmp”, 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“MP5”, “models/weapons/w_smg_mp5.mdl”, “weapon_mad_mp5”, 3200, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Mac-10”, “models/weapons/w_smg_mac10.mdl”, “weapon_mad_mac10”, 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“AutoShotgun”, “models/weapons/w_shot_xm1014.mdl”, “weapon_mad_xm1014”, 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Shotgun”, “models/weapons/w_shot_m3super90.mdl”, “weapon_mad_m3”, 2500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Grenade”, “models/weapons/w_eq_fraggrenade.mdl”, “weapon_mad_grenade”, 15000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Flash”, “models/weapons/w_eq_flashbang_thrown.mdl”, “weapon_mad_flash”, 2000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Smoke”, “models/weapons/w_eq_smokegrenade.mdl”, “weapon_mad_smoke”, 2000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Dual Elites”, “models/weapons/w_pist_elite_dropped.mdl”, “weapon_mad_dual”, 2300, 10, true, 250, false, {TEAM_GUN})
AddCustomShipment(“Deagle”, “models/weapons/w_pist_deagle.mdl”, “weapon_mad_deagle”, 2300, 10, true, 250, false, {TEAM_GUN})
AddCustomShipment(“USP”, “models/weapons/w_pist_usp.mdl”, “weapon_mad_usp”, 2200, 10, true, 240, false, {TEAM_GUN})
AddCustomShipment(“P228”, “models/weapons/w_pist_p228.mdl”, “weapon_mad_p228”, 2100, 10, true, 220, false, {TEAM_GUN})
AddCustomShipment(“Five-Seven”, “models/weapons/w_pist_fiveseven.mdl”, “weapon_mad_57”, 1900, 10, true, 200, false, {TEAM_GUN})

– Half life 2 weapons:
//AddCustomShipment(“MP7”, “models/weapons/w_smg1.mdl”, “weapon_mad_mp7”, 3500, 10, false, 0, false, {TEAM_GUN})
//AddCustomShipment(“Spas-12”, “models/weapons/w_shotgun.mdl”, “weapon_mad_spas”, 3500, 10, false, 0, false, {TEAM_GUN})
//AddCustomShipment(“Pistol”, “models/weapons/w_pistol.mdl”, “weapon_mad_usp_match”, 1800, 10, true, 190, false, {TEAM_GUN})

– Other:
– Insane weapons: (Remove the “–” at the start of each to activate)
– AddCustomShipment(“Grenade launcher”, “models/weapons/w_shotgun.mdl”, “weapon_mad_grenadelauncher”, 20000, 10, false, 0, false, {TEAM_GUN})
– AddCustomShipment(“Rocket launcher”, “models/weapons/w_rocket_launcher.mdl”, “weapon_mad_rpg”, 40000, 10, false, 0, false, {TEAM_GUN})
– AddCustomShipment(“C4 Explosive”, “models/weapons/w_c4_planted.mdl”, “weapon_mad_c4”, 60000, 10, true, 7000, true, {TEAM_GUN})
– AddCustomShipment(“Mine”, “models/props_combine/combine_mine01.mdl”, “weapon_mad_mine”, 60000, 10, true, 7000, true, {TEAM_GUN})

Second file: addshipments.lua

CustomShipments = {}
function AddCustomShipment(name, model, entity, price, Amount_of_guns_in_one_shipment, Sold_seperately, price_seperately, noshipment, classes, shipmodel)
if not name or not model or not entity or not price or not Amount_of_guns_in_one_shipment or (Sold_seperately and not price_seperately) then
local text = "One of the custom shipments is wrongly made! Attempt to give name of the wrongly made shipment!(if it’s nil then I failed):
" … tostring(name)
print(text)
hook.Add(“PlayerSpawn”, “ShipmentError”, function(ply)
if ply:IsAdmin() then ply:ChatPrint("WARNING: "…text) end end)
return
end
if not util.IsValidModel(model) then
local text = “The model of shipment “…name…” is incorrect! cannot create custom shipment!”
print(text)
hook.Add(“PlayerSpawn”, “ShipmentError”, function(ply)
if ply:IsAdmin() then ply:ChatPrint("WARNING: "…text) end end)
return
end
local AllowedClasses = classes or {} // if classes isn’t entered then only the Gundealer can buy them.
local price = tonumber(price)
local shipmentmodel = shipmodel or “models/Items/item_item_crate.mdl”
table.insert(CustomShipments, {name = name, model = model, entity = entity, price = price, weight = 5, amount = Amount_of_guns_in_one_shipment, seperate = Sold_seperately, pricesep = price_seperately, noship = noshipment, allowed = AllowedClasses, shipmodel = shipmentmodel})
end

/*
HOW TO ADD CUSTOM SHIPMENTS:
AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model…)>", “<the classname of the weapon>”, <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buypistol only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)

Notes:
MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
CLASSNAME OF THE WEAPON
there are half-life 2 weapons you can add:
weapon_pistol
weapon_smg1
weapon_ar2
weapon_rpg
weapon_crowbar
weapon_physgun
weapon_357
weapon_crossbow
weapon_slam
weapon_bugbait
weapon_frag
weapon_physcannon
weapon_shotgun
gmod_tool

But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor
This means the classname is weapon_posessor

YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT’S OK!
YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!

true/false: Can the weapon be sold seperately?(with /buypistol name) if you want yes then say true else say no

the price of sold seperate is the price it is when you do /buypistol name. Of course you only have to fill this in when sold seperate is true.

EXAMPLES OF CUSTOM SHIPMENTS(remove the – to activate it): */

//AddCustomShipment(“HL2pistol”, “models/weapons/W_pistol.mdl”, “weapon_pistol”, 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})

–EXAMPLE OF AN ENTITY(in this case a medkit)
–AddCustomShipment(“bball”, “models/Combine_Helicopter/helicopter_bomb01.mdl”, “sent_ball”, 100, 10, false, 10, false, {TEAM_GUN}, “models/props_c17/oildrum001_explosive.mdl”)
–EXAMPLE OF A BOUNCY BALL: NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU’LL EAT THE BALL LOL
–AddCustomShipment(“bball”, “models/Combine_Helicopter/helicopter_bomb01.mdl”, “sent_ball”, 100, 10, true, 10, true)
– ADD CUSTOM SHIPMENTS HERE(next line):

– CS:S Weapons:
AddCustomShipment(“M249”, “models/weapons/w_mach_m249para.mdl”, “weapon_mad_m249”, 6000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Galil”, “models/weapons/w_rif_galil.mdl”, “weapon_mad_galil”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“AK47”, “models/weapons/w_rif_ak47.mdl”, “weapon_mad_ak47”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“M4A1”, “models/weapons/w_rif_m4a1.mdl”, “weapon_mad_m4”, 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Famas”, “models/weapons/w_rif_famas.mdl”, “weapon_mad_famas”, 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“AWP”, “models/weapons/w_snip_awp.mdl”, “weapon_mad_awp”, 5000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Scout”, “models/weapons/w_snip_scout.mdl”, “weapon_mad_scout”, 4500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Steyr Aug”, “models/weapons/w_rif_aug.mdl”, “weapon_mad_aug”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“SG552”, “models/weapons/w_rif_sg552.mdl”, “weapon_mad_sg552”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“G3SG1”, “models/weapons/w_snip_g3sg1.mdl”, “weapon_mad_g3”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“SG550”, “models/weapons/w_snip_sg550.mdl”, “weapon_mad_sg550”, 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“UMP45”, “models/weapons/w_smg_ump45.mdl”, “weapon_mad_ump”, 3600, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“P90”, “models/weapons/w_smg_p90.mdl”, “weapon_mad_p90”, 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“TMP”, “models/weapons/w_smg_tmp.mdl”, “weapon_mad_tmp”, 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“MP5”, “models/weapons/w_smg_mp5.mdl”, “weapon_mad_mp5”, 3200, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Mac-10”, “models/weapons/w_smg_mac10.mdl”, “weapon_mad_mac10”, 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“AutoShotgun”, “models/weapons/w_shot_xm1014.mdl”, “weapon_mad_xm1014”, 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Shotgun”, “models/weapons/w_shot_m3super90.mdl”, “weapon_mad_m3”, 2500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Grenade”, “models/weapons/w_eq_fraggrenade.mdl”, “weapon_mad_grenade”, 15000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Flash”, “models/weapons/w_eq_flashbang_thrown.mdl”, “weapon_mad_flash”, 2000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Smoke”, “models/weapons/w_eq_smokegrenade.mdl”, “weapon_mad_smoke”, 2000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Dual Elites”, “models/weapons/w_pist_elite_dropped.mdl”, “weapon_mad_dual”, 2300, 10, true, 250, false, {TEAM_GUN})
AddCustomShipment(“Deagle”, “models/weapons/w_pist_deagle.mdl”, “weapon_mad_deagle”, 2300, 10, true, 250, false, {TEAM_GUN})
AddCustomShipment(“USP”, “models/weapons/w_pist_usp.mdl”, “weapon_mad_usp”, 2200, 10, true, 240, false, {TEAM_GUN})
AddCustomShipment(“P228”, “models/weapons/w_pist_p228.mdl”, “weapon_mad_p228”, 2100, 10, true, 220, false, {TEAM_GUN})
AddCustomShipment(“Five-Seven”, “models/weapons/w_pist_fiveseven.mdl”, “weapon_mad_57”, 1900, 10, true, 200, false, {TEAM_GUN})

– Half life 2 weapons:
//AddCustomShipment(“AR2”, “models/weapons/w_irifle.mdl”, “weapon_mad_ar2”, 4000, 10, false, 0, false, {TEAM_GUN})
//AddCustomShipment(“MP7”, “models/weapons/w_smg1.mdl”, “weapon_mad_mp7”, 3500, 10, false, 0, false, {TEAM_GUN})
//AddCustomShipment(“Spas-12”, “models/weapons/w_shotgun.mdl”, “weapon_mad_spas”, 3500, 10, false, 0, false, {TEAM_GUN})
//AddCustomShipment(“Pistol”, “models/weapons/w_pistol.mdl”, “weapon_mad_usp_match”, 1800, 10, true, 190, false, {TEAM_GUN})

– Other:
– Insane weapons: (Remove the “–” at the start of each to activate)
– AddCustomShipment(“Grenade launcher”, “models/weapons/w_shotgun.mdl”, “weapon_mad_grenadelauncher”, 20000, 10, false, 0, false, {TEAM_GUN})
– AddCustomShipment(“Rocket launcher”, “models/weapons/w_rocket_launcher.mdl”, “weapon_mad_rpg”, 40000, 10, false, 0, false, {TEAM_GUN})
– AddCustomShipment(“C4 Explosive”, “models/weapons/w_c4_planted.mdl”, “weapon_mad_c4”, 60000, 10, true, 7000, true, {TEAM_GUN})
– AddCustomShipment(“Mine”, “models/props_combine/combine_mine01.mdl”, “weapon_mad_mine”, 60000, 10, true, 7000, true, {TEAM_GUN})
[/lua]

Although, now that I notice. Since this is a garrysmod forum why isn’t the syntax updated for glua?
/*
//

comments etc?

Are you sure your using the right svn?

And by your server showing up as FusionRP do you mean the hostname says that or the gamemode?

What addshipments file are you talking about? I dont see one in the latest svn

@Nynex

yeah, i downloaded the latest SVN

the server shows up like FusionRP in the gamemode while in the CFG it says DarkRP and the defaultgamemode is also set as DarkRP like this : sv_defaultgamemode DarkRP and thats also in the startup line

I’m talking about the addshipments that comes with the Mad Cow Weapons folder that i had to copy to my gamemode folder

You can try not using the addshipments.lua and putting this in your addentities.lua


AddCustomShipment("M249", "models/weapons/w_mach_m249para.mdl", "weapon_mad_m249", 6000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Galil", "models/weapons/w_rif_galil.mdl", "weapon_mad_galil", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("AK47", "models/weapons/w_rif_ak47.mdl", "weapon_mad_ak47", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("M4A1", "models/weapons/w_rif_m4a1.mdl", "weapon_mad_m4", 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Famas", "models/weapons/w_rif_famas.mdl", "weapon_mad_famas", 3900, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("AWP", "models/weapons/w_snip_awp.mdl", "weapon_mad_awp", 5000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Scout", "models/weapons/w_snip_scout.mdl", "weapon_mad_scout", 4500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Steyr Aug", "models/weapons/w_rif_aug.mdl", "weapon_mad_aug", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("SG552", "models/weapons/w_rif_sg552.mdl", "weapon_mad_sg552", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("G3SG1", "models/weapons/w_snip_g3sg1.mdl", "weapon_mad_g3", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("SG550", "models/weapons/w_snip_sg550.mdl", "weapon_mad_sg550", 4000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("UMP45", "models/weapons/w_smg_ump45.mdl", "weapon_mad_ump", 3600, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("P90", "models/weapons/w_smg_p90.mdl", "weapon_mad_p90", 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("TMP", "models/weapons/w_smg_tmp.mdl", "weapon_mad_tmp", 3500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("MP5", "models/weapons/w_smg_mp5.mdl", "weapon_mad_mp5", 3200, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Mac-10", "models/weapons/w_smg_mac10.mdl", "weapon_mad_mac10", 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("AutoShotgun", "models/weapons/w_shot_xm1014.mdl", "weapon_mad_xm1014", 3000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Shotgun", "models/weapons/w_shot_m3super90.mdl", "weapon_mad_m3", 2500, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Grenade", "models/weapons/w_eq_fraggrenade.mdl", "weapon_mad_grenade", 15000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Flash", "models/weapons/w_eq_flashbang_thrown.mdl", "weapon_mad_flash", 2000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Smoke", "models/weapons/w_eq_smokegrenade.mdl", "weapon_mad_smoke", 2000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment("Dual Elites", "models/weapons/w_pist_elite_dropped.mdl", "weapon_mad_dual", 2300, 10, true, 250, false, {TEAM_GUN})
AddCustomShipment("Deagle", "models/weapons/w_pist_deagle.mdl", "weapon_mad_deagle", 2300, 10, true, 250, false, {TEAM_GUN})
AddCustomShipment("USP", "models/weapons/w_pist_usp.mdl", "weapon_mad_usp", 2200, 10, true, 240, false, {TEAM_GUN})
AddCustomShipment("P228", "models/weapons/w_pist_p228.mdl", "weapon_mad_p228", 2100, 10, true, 220, false, {TEAM_GUN})
AddCustomShipment("Five-Seven", "models/weapons/w_pist_fiveseven.mdl", "weapon_mad_57", 1900, 10, true, 200, false, {TEAM_GUN})
 

Can you tell me the link you used for the SVN because it should be

http://darkrp.googlecode.com/svn/trunk/

i downloaded thru svn with the link that is on the post at Garrysmod.org

all i needed with svn i got from there

http://darkrp.googlecode.com/svn/trunk/DarkRP

and again, as soon as i put those lines into the lua file addentities the F4 menu goes blank and the weapons show 3 icons in the top left corner of my screen and i am unable to buy a gun or change job or whatever

i can’t even close that 3 icons on the top left (see first image)

plz help me