Error kicker still kicking - hindering debugging

I’m helping to repair a badly broken gamemode. sv_kickerrornum was set to 0 to disable the error kicker but it’s still kicking everyone that joins, making debugging much slower than it really needs to be.
Is there a known fix for this?

Did you put this in your server.cfg?


I have sv_kickerrornum 0 on the top of my server.cfg and it works. Try placing it in the autoexec.cfg or on the servers executable properties. ( +sv_kickerrornum 0 )