[ERROR] Respawn when changing Playermodel

Good Evening, i make my fist playermodel and i dont know why but when i try to change this model in a Pointshop its the only Model that teleports me to an Spawnpositon.


$cd "D:\Users\Clank\Desktop\d_gilderpuppe"
$modelname "drawingmannequin\DrawingMannequin.mdl"
$model "body" "DrawingMannequin.smd" {
     flexfile "mdldecompiler_expressions.vta" {
     }
     mouth 0 "mouth"  ValveBiped.Bip01_Head1 0.000 1.000 0.000
}
$lod 7
 {
  replacemodel "DrawingMannequin" "lod1_DrawingMannequin"
}
$lod 14
 {
  replacemodel "DrawingMannequin" "lod2_DrawingMannequin"
}
$lod 24
 {
  replacemodel "DrawingMannequin" "lod3_DrawingMannequin"
}
$lod 35
 {
  replacemodel "DrawingMannequin" "lod4_DrawingMannequin"
}
$lod 60
 {
  replacemodel "DrawingMannequin" "lod5_DrawingMannequin"
}
$shadowlod
{
  replacemodel "DrawingMannequin" "lod6_DrawingMannequin"
}
$cdmaterials "models\DM\"
$hboxset "default"
$hbox 3 "ValveBiped.Bip01_Pelvis" -4.744  -0.000  -4.498  4.789  8.605  3.046
$hbox 6 "ValveBiped.Bip01_L_Thigh" -0.406  -1.709  -2.547  17.848  2.882  2.041
$hbox 6 "ValveBiped.Bip01_L_Calf" -1.843  -1.866  -1.963  16.525  2.231  2.134
$hbox 6 "ValveBiped.Bip01_L_Foot" -1.528  -1.408  -1.416  6.190  2.693  2.898
$hbox 7 "ValveBiped.Bip01_R_Thigh" -0.386  -1.710  -2.229  17.848  2.881  2.363
$hbox 7 "ValveBiped.Bip01_R_Calf" -1.848  -1.865  -2.089  16.525  2.231  2.008
$hbox 7 "ValveBiped.Bip01_R_Foot" -1.541  -1.408  -2.864  6.176  2.695  1.457
$hbox 2 "ValveBiped.Bip01_Spine1" -0.679  -0.272  -3.301  5.685  6.092  3.346
$hbox 2 "ValveBiped.Bip01_Spine4" -8.131  -0.860  -5.596  4.195  7.525  5.641
$hbox 2 "ValveBiped.Bip01_Neck1" 0.000  -2.735  -2.170  4.224  1.261  2.125
$hbox 1 "ValveBiped.Bip01_Head1" -1.250  -6.500  -3.190  8.250  3.500  3.310
$hbox 4 "ValveBiped.Bip01_L_UpperArm" -3.311  -3.294  -2.513  11.693  1.343  2.122
$hbox 4 "ValveBiped.Bip01_L_Forearm" -0.690  -2.284  -1.947  11.772  1.480  1.817
$hbox 4 "ValveBiped.Bip01_L_Hand" -0.595  -4.939  -45.635  10.308  1.140  1.414
$hbox 5 "ValveBiped.Bip01_R_UpperArm" -3.058  -3.309  -2.384  11.693  1.384  2.250
$hbox 5 "ValveBiped.Bip01_R_Forearm" -0.721  -2.286  -1.779  11.661  1.478  1.985
$hbox 5 "ValveBiped.Bip01_R_Hand" -0.700  -4.294  -1.498  7.176  1.146  49.097

// Model uses material "Wood_Texture.vmt"
//$attachment "eyes" "ValveBiped.Bip01_Head1" 3.79 -3.78 0.01 rotate -0.00 -80.10 -90.00
//$attachment "mouth" "ValveBiped.Bip01_Head1" 1.00 -5.70 0.00 rotate -0.00 -80.00 -90.00
//$attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 0.00 rotate -0.00 90.00 90.00
//$attachment "forward" "ValveBiped.forward" 0.00 0.00 -0.00 rotate 0.00 -0.00 0.00
//$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
//$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00

$attachment "mouth" "ValveBiped.Bip01_Head1" 1.00 -5.70 0.00 rotate -0.00 -80.00 -90.00
$attachment "chest" "ValveBiped.Bip01_Spine1" 5.00 4.00 0.00 rotate -0.00 90.00 90.00
$attachment "forward" "ValveBiped.Bip01_Head1" 0.00 0.00 -0.00 rotate 0.00 -0.00 0.00
$attachment "anim_attachment_RH" "ValveBiped.Bip01_R_Hand" 0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_LH" "ValveBiped.Bip01_L_Hand" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$includemodel "m_anm.mdl"
$surfaceprop "flesh"
$eyeposition -0.000 -0.000 70.000
$illumposition -1.122 -17.981 37.349
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {

	$mass 90.0
	$inertia 10.00
	$damping 0.01
	$rotdamping 1.50
	$rootbone "valvebiped.bip01_pelvis"
	$jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"

	$jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.00
	$jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.00

	$jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 0.00
	$jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 0.00
	$jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 0.00

	$jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 0.00
	$jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 0.00
	$jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 0.00

	$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.00

	$jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00
	$jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00

	$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.00

	$jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
	$jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00

	$jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00
	$jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00
	$jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00

	$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00

	$jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00

	$jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00
	$jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.00
	$jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.00

	$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00

	$jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00
	$jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00

	$jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00
	$jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00
	$animatedfriction 1.000 400.000 0.500 0.000 0.300
}


Well, i don’t really know what causes that problem, but when i made my first model for cs:go it was activating map triggers such as teleport (at first i thought that the model just teleports, but after some tests i got that it just activates all map triggers wich are in close range).
My model was missing some bones (i deleted them 'coz i didn’t use them) and the .qc wasn’t perfect. So after i properly re-rigged and compiled it with proper .qc the problem has gone.

Ok thanks, i now use Crowbar to decompile the Model, now there are so much more Information in the .qc so maybe this will help.

I will try that! But thanks for the answer