error when compiling?

im making a map but every time i try and compile i get an error saying vbsp.exe has stopped working, i then look at the compile lsit and it says

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 0.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 9216.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 13312.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 15360.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: METAL/CITADEL_TILEFLOOR016A, near (15360.000000, 15360.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKYBOX, near (16384.000000, 16380.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKYBOX, near (16384.000000, 16380.000000, -16348.000000))

what can i do to fix this?

This is usually caused by a leak. Seal the leak, and that should fix the issue.

Next time, for these small questions, ask in the main help thread.

ok sorry for asking this in a normal thread

how do i fix a leak?

Looks like your map is really close to the edge of the grid. Move it.

Also since you already made a thread before, you could post in that, or one of the question mega threads.

well for my next question ill make vladnas big help thread

No need.

kay

move it away from the sides but the problem persists

Ok…back to basics time.

The source editor uses an addition system. That means that to make a map, you build in a space, the space being known as the void. To make a map playable, the entire of the playable world must be sealed from the void with solid brushes. These brushes cannot be displacements, water blocks or any kind of entity. The brushes are usually covered with the tools/skybox texture to give environmental light to the area.

If the map is not sealed, it will give a shitload of errors, and if you can get into the game, the map will look bollocks. Ensure that the map is surrounded by world brushes fully, there cannot be any gaps.