Error When Trying To Compile Gmod Map.

I am making a gmod revolutionary war map and I cannot find the bsp file after compilation. heres the log.

** Executing…
** Command: “D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe”
** Parameters: -game “D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” “D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_arw_an.vmf”

Valve Software - vbsp.exe (Jul 2 2017)
8 threads
materialPath: D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_arw_an.vmf
material “stone/castle01” not found.
Material not found!: STONE/CASTLE01
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
material “de_piranesi/pi_wood3” not found.
Material not found!: DE_PIRANESI/PI_WOOD3
Could not locate ‘GameData’ key in d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_arw_an/nature/blenddirtgrass001a_wvt_patch
Patching WVT material: maps/rp_arw_an/752/752_ground_blend_01_wvt_patch
Patching WVT material: maps/rp_arw_an/nature/blendgrassgravel001a_wvt_patch
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (9)
WARNING: node without a volume
**** leaked ****
Entity prop_static (-1470.00 -12412.40 293.00) leaked!

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (13312.0 11776.0 -217.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (12800.0 12288.0 -217.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (11776.0 12288.0 -217.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (12499.0 10240.0 -3330.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (13011.0 10240.0 -3330.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (12800.0 10240.0 2068.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (12800.0 10240.0 5181.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (13312.0 10752.0 -217.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors… ***
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_farmers_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_farmers_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (8972772 bytes)
Unable to load vertex data “models/pedroleum/ped_tree01_large.vvd”

** Executing…
** Command: “D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe”
** Parameters: -game “D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” “D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_arw_an”

Valve Software - vvis.exe (Jul 2 2017)
8 threads
reading d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_arw_an.bsp
Error opening d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_arw_an.bsp

** Executing…
** Command: “D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe”
** Parameters: -both -game “D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” “D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_arw_an”

Valve Software - vrad.exe SSE (Jul 2 2017)

  Valve Radiosity Simulator    

8 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_arw_an.bsp
Error opening d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_arw_an.bsp

** Executing…
** Command: Copy File
** Parameters: “D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_arw_an.bsp” “D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_arw_an.bsp”

** Executing…
** Command: “D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe”
** Parameters: -game “D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” sv_lan 1 +map “rp_arw_an” -steam


WARNING: node without a volume
**** leaked ****
Entity prop_static (-1470.00 -12412.40 293.00) leaked!

goto those co ordinates and rebuild the surrounding brushes/ displacements also


WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (8972772 bytes)
Unable to load vertex data "models/pedroleum/ped_tree01_large.vvd"

change the displacements to power of 3 and replace that model it might be corrupted

My map is practically made up of displacements, do I have to redo the whole thing?

use visgroups and untick everything then only tick displacements, now select all displacemnts and open the material editor, on the displaceents tab you’ll see what the power is in this case 4 change that to 3 click ok thenn click sew, save then enable every thing in visgroups again and save, then just fix the other error

I know the problem: the path to the bsp should not have any spaces or signs, only characters. the /m aps/ folder - change it to /maps/ and it should be fine

[editline]23rd July 2017[/editline]

Also the Program Files folder, change the bsp place to C: for example. Not C:\ but C:

Thats nothing to do with this, it’s just how Facepunch formats things sometimes.

OT:
Don’t use power of 4 displacements, change them all to the power of 3, and go to “Map > Load Pointfile”, and follow the red line to find where prop_static is leaking from.