Error

I get an error after compiling, once I get in CSS.

It says:
77/ - func_physbox: UTIL_SetModel: not precached: models/Junkola.mdl

I don’t have any func_physbox entities!
Please, help!

If you need the vmf… here it is:

I suggest asking this guy http://www.facepunch.com/showthread.php?t=930487

Post the compile log?

** Executing…
** Command: “c:\program files (x86)\steam\steamapps hecookiemonster101\sourcesdk\bin\ep1\bin\vbsp.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps hecookiemonster101\counter-strike source\cstrike” “C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\Dr_citymap2”

Valve Software - vbsp.exe (Dec 11 2006)
8 threads
materialPath: c:\program files (x86)\steam\steamapps hecookiemonster101\counter-strike source\cstrike\materials
Loading C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\Dr_citymap2.vmf
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6.Brush 35055: WARNING, microbrush
…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6.Brush 35055: WARNING, microbrush
…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\Dr_citymap2.prt…done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (89126 bytes)
Error! To use model “models/props_vehicles/car001b_phy.mdl”
with prop_static, it must be compiled with $staticprop!
Error loading studio model “models/props_vehicles/car001b_phy.mdl”!
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 484 texinfos to 226
Reduced 25 texdatas to 22 (763 bytes to 591)
Writing C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\Dr_citymap2.bsp
1 second elapsed

** Executing…
** Command: “c:\program files (x86)\steam\steamapps hecookiemonster101\sourcesdk\bin\ep1\bin\vvis.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps hecookiemonster101\counter-strike source\cstrike” “C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\Dr_citymap2”

Valve Software - vvis.exe (Nov 8 2007)
8 threads
reading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\Dr_citymap2.bsp
reading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\Dr_citymap2.prt
387 portalclusters
1284 numportals
BasePortalVis: 0…1…2…3…4…5…6…7…8…9…10 (0)
PortalFlow: 0…1…2…3…4…5…6…7…8…9…10 (24)
Optimized: 498 visible clusters (0.00%)
Total clusters visible: 97863
Average clusters visible: 252
Building PAS…
Average clusters audible: 369
visdatasize:40994 compressed from 43344
writing c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\Dr_citymap2.bsp
24 seconds elapsed

** Executing…
** Command: “c:\program files (x86)\steam\steamapps hecookiemonster101\sourcesdk\bin\ep1\bin\vrad.exe”
** Parameters: -both -game “c:\program files (x86)\steam\steamapps hecookiemonster101\counter-strike source\cstrike” “C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\Dr_citymap2”

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
8 threads
[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\Dr_citymap2.bsp
1182 faces
1 degenerate faces
330981 square feet [47661332.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1181 patches before subdivision
12011 patches after subdivision
0 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (0)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (1)
transfers 991553, max 537
transfer lists: 7.6 megs
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0065 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0…1…2…3…4…5…6…7…8…9…10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 13/1024 624/49152 ( 1.3%)
brushes 251/8192 3012/98304 ( 3.1%)
brushsides 1892/65536 15136/524288 ( 2.9%)
planes 2374/65536 47480/1310720 ( 3.6%)
vertexes 2454/65536 29448/786432 ( 3.7%)
nodes 842/65536 26944/2097152 ( 1.3%)
texinfos 226/12288 16272/884736 ( 1.8%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1182/65536 66192/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 662/65536 37072/3670016 ( 1.0%)
leaves 856/65536 27392/2097152 ( 1.3%)
leaffaces 1361/65536 2722/131072 ( 2.1%)
leafbrushes 626/65536 1252/131072 ( 1.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 7986/512000 31944/2048000 ( 1.6%)
edges 4695/256000 18780/1024000 ( 1.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 63/32768 630/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1065/65536 2130/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 353784/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 40994/16777216 ( 0.2%)
entdata [variable] 12490/393216 ( 3.2%)
LDR leaf ambient 856/65536 20544/1572864 ( 1.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1092 ( 0.1%)
pakfile [variable] 174427/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 89126/4194304 ( 2.1%)
==== Total Win32 BSP file data space used: 1019125 bytes ====

Total triangle count: 3045
Writing c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\Dr_citymap2.bsp
4 seconds elapsed
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
8 threads
[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\Dr_citymap2.bsp
1182 faces
1 degenerate faces
330981 square feet [47661332.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1181 patches before subdivision
12011 patches after subdivision
0 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (1)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (1)
transfers 991553, max 537
transfer lists: 7.6 megs
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0070 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0…1…2…3…4…5…6…7…8…9…10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 13/1024 624/49152 ( 1.3%)
brushes 251/8192 3012/98304 ( 3.1%)
brushsides 1892/65536 15136/524288 ( 2.9%)
planes 2374/65536 47480/1310720 ( 3.6%)
vertexes 2454/65536 29448/786432 ( 3.7%)
nodes 842/65536 26944/2097152 ( 1.3%)
texinfos 226/12288 16272/884736 ( 1.8%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1182/65536 66192/3670016 ( 1.8%)
hdr faces 1182/65536 66192/3670016 ( 1.8%)
origfaces 662/65536 37072/3670016 ( 1.0%)
leaves 856/65536 27392/2097152 ( 1.3%)
leaffaces 1361/65536 2722/131072 ( 2.1%)
leafbrushes 626/65536 1252/131072 ( 1.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 7986/512000 31944/2048000 ( 1.6%)
edges 4695/256000 18780/1024000 ( 1.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 63/32768 630/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1065/65536 2130/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 353784/0 ( 0.0%)
HDR lightdata [variable] 353784/0 ( 0.0%)
visdata [variable] 40994/16777216 ( 0.2%)
entdata [variable] 12490/393216 ( 3.2%)
LDR leaf ambient 856/65536 20544/1572864 ( 1.3%)
HDR leaf ambient 856/65536 20544/1572864 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1092 ( 0.1%)
pakfile [variable] 174427/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 89126/4194304 ( 2.1%)
==== Total Win32 BSP file data space used: 1459645 bytes ====

Total triangle count: 3045
Writing c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\Dr_citymap2.bsp
3 seconds elapsed

** Executing…
** Command: Copy File
** Parameters: “C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\Dr_citymap2.bsp” “c:\program files (x86)\steam\steamapps hecookiemonster101\counter-strike source\cstrike\maps\Dr_citymap2.bsp”

** Executing…
** Command: “c:\program files (x86)\steam\steamapps hecookiemonster101\counter-strike source\hl2.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps hecookiemonster101\counter-strike source\cstrike” +map “Dr_citymap2”

[editline]04:48AM[/editline]

Okay, I posted it above.

“Error! To use model “models/props_vehicles/car001b_phy.mdl””

It probably has nothing to do with your problem, but that has to be a physics, not a static.

Try removing “models/Junkola.mdl” from your map and compile it.

Sherman, I’m trying to… I don’t know what the hell the “Models/Junkola.mdl” file IS in the Editor.

[editline]05:04AM[/editline]

^ read what I said above

Your problem is that you selected the wrong entity for a model. Remember that some models can only be compiled with prop_static, prop_physics, or prop_dynamic, or a combination. To find out which one is compatible with the model, open up the model browser, select a model, then go to the “Info” tab.

Basically what you’ll do to get rid of this error is find both models, and change the entity to their compatibility.

I’ve got the regular one now “car001.mdl” and its still messed up.

… I get no errors in my compile log now. Edit: NVM I do



** Executing...
** Command: "c:\program files (x86)\steam\steamapps	hecookiemonster101\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike" "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2"

Valve Software - vbsp.exe (Dec 11 2006)
8 threads
materialPath: c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike\materials
Loading C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6.Brush 35055: WARNING, microbrush
..7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6.Brush 35055: WARNING, microbrush
..7...8...9...10 (0)
Processing areas...Wrote C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2.lin

Brush 37608: areaportal brush doesn't touch two areas

Brush 37608: areaportal brush doesn't touch two areas

Brush 55210: areaportal brush doesn't touch two areas

Brush 55210: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (139557 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 637 texinfos to 282
Reduced 31 texdatas to 26 (898 bytes to 682)
Writing C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2.bsp
1 second elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps	hecookiemonster101\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike" "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2"

Valve Software - vvis.exe (Nov  8 2007)
8 threads
reading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
reading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.prt
 557 portalclusters
1914 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (271)
Optimized: 1136 visible clusters (0.00%)
Total clusters visible: 195091
Average clusters visible: 350
Building PAS...
Average clusters audible: 537
visdatasize:79612  compressed from 80208
writing c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
4 minutes, 31 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps	hecookiemonster101\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike" "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
8 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
1383 faces
346154 square feet [49846288.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1383 patches before subdivision
14193 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 2075732, max 814
transfer lists:  15.8 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0074 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  16/1024          768/49152    ( 1.6%) 
brushes                404/8192         4848/98304    ( 4.9%) 
brushsides            2857/65536       22856/524288   ( 4.4%) 
planes                2596/65536       51920/1310720  ( 4.0%) 
vertexes              3432/65536       41184/786432   ( 5.2%) 
nodes                 1180/65536       37760/2097152  ( 1.8%) 
texinfos               282/12288       20304/884736   ( 2.3%) 
texdata                 26/2048          832/65536    ( 1.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 1383/65536       77448/3670016  ( 2.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              707/65536       39592/3670016  ( 1.1%) 
leaves                1197/65536       38304/2097152  ( 1.8%) 
leaffaces             1588/65536        3176/131072   ( 2.4%) 
leafbrushes            942/65536        1884/131072   ( 1.4%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges             9383/512000      37532/2048000  ( 1.8%) 
edges                 5916/256000      23664/1024000  ( 2.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2706/65536        5412/131072   ( 4.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      504216/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       79612/16777216 ( 0.5%) 
entdata               [variable]       13559/393216   ( 3.4%) 
LDR leaf ambient      1197/65536       28728/1572864  ( 1.8%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1510     ( 0.1%) 
pakfile               [variable]      174427/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      139557/4194304  ( 3.3%) 
==== Total Win32 BSP file data space used: 1349259 bytes ====

Total triangle count: 3844
Writing c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
4 seconds elapsed
Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
8 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
1383 faces
346154 square feet [49846288.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1383 patches before subdivision
14193 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 2075732, max 814
transfer lists:  15.8 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0081 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  16/1024          768/49152    ( 1.6%) 
brushes                404/8192         4848/98304    ( 4.9%) 
brushsides            2857/65536       22856/524288   ( 4.4%) 
planes                2596/65536       51920/1310720  ( 4.0%) 
vertexes              3432/65536       41184/786432   ( 5.2%) 
nodes                 1180/65536       37760/2097152  ( 1.8%) 
texinfos               282/12288       20304/884736   ( 2.3%) 
texdata                 26/2048          832/65536    ( 1.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 1383/65536       77448/3670016  ( 2.1%) 
hdr faces             1383/65536       77448/3670016  ( 2.1%) 
origfaces              707/65536       39592/3670016  ( 1.1%) 
leaves                1197/65536       38304/2097152  ( 1.8%) 
leaffaces             1588/65536        3176/131072   ( 2.4%) 
leafbrushes            942/65536        1884/131072   ( 1.4%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges             9383/512000      37532/2048000  ( 1.8%) 
edges                 5916/256000      23664/1024000  ( 2.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2706/65536        5412/131072   ( 4.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      504216/0        ( 0.0%) 
HDR lightdata         [variable]      504216/0        ( 0.0%) 
visdata               [variable]       79612/16777216 ( 0.5%) 
entdata               [variable]       13559/393216   ( 3.4%) 
LDR leaf ambient      1197/65536       28728/1572864  ( 1.8%) 
HDR leaf ambient      1197/65536       28728/1572864  ( 1.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1510     ( 0.1%) 
pakfile               [variable]      174427/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      139557/4194304  ( 3.3%) 
==== Total Win32 BSP file data space used: 1959651 bytes ====

Total triangle count: 3844
Writing c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
4 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2.bsp" "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike\maps\dr_citymap2.bsp"


** Executing...
** Command: "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike"  +map "dr_citymap2"


No errors eh?

Brush 37608: areaportal brush doesn’t touch two areas

Brush 37608: areaportal brush doesn’t touch two areas

Brush 55210: areaportal brush doesn’t touch two areas

Brush 55210: areaportal brush doesn’t touch two areas

You need to sort those out.

[noparse]




[/noparse]

PUT THE COMPILE LOG IN THOSE CODE TAGS PLEASE!
It’s how it works here. It is annoying to look at when it isn’t.

[editline]08:10PM[/editline]

As far as I know, junkola.mdl was the original model replacement for when a model could not be found. In the source engine now, it shows a big error.

Looks like somebody has been carving.

I removed the area portals… I added them instead of hint (mixed them up.)

Here’s current compile log:




** Executing...
** Command: "c:\program files (x86)\steam\steamapps	hecookiemonster101\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike" "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2"

Valve Software - vbsp.exe (Dec 11 2006)
8 threads
materialPath: c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike\materials
Loading C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6.Brush 35055: WARNING, microbrush
..7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6.Brush 35055: WARNING, microbrush
..7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154306 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 662 texinfos to 301
Reduced 34 texdatas to 29 (1013 bytes to 768)
Writing C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2.bsp
1 second elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps	hecookiemonster101\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike" -fast "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2"

Valve Software - vvis.exe (Nov  8 2007)
fastvis = true
8 threads
reading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
reading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.prt
 596 portalclusters
1954 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 19587 visible clusters (0.00%)
Total clusters visible: 268679
Average clusters visible: 450
Building PAS...
Average clusters audible: 577
visdatasize:90949  compressed from 95360
writing c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps	hecookiemonster101\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike" -noextra "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
8 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
1529 faces
1 degenerate faces
345986 square feet [49822032.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1528 patches before subdivision
14366 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 2099922, max 823
transfer lists:  16.0 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                446/8192         5352/98304    ( 5.4%) 
brushsides            3164/65536       25312/524288   ( 4.8%) 
planes                2784/65536       55680/1310720  ( 4.2%) 
vertexes              3635/65536       43620/786432   ( 5.5%) 
nodes                 1275/65536       40800/2097152  ( 1.9%) 
texinfos               301/12288       21672/884736   ( 2.4%) 
texdata                 29/2048          928/65536    ( 1.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 1529/65536       85624/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              813/65536       45528/3670016  ( 1.2%) 
leaves                1293/65536       41376/2097152  ( 2.0%) 
leaffaces             1760/65536        3520/131072   ( 2.7%) 
leafbrushes           1033/65536        2066/131072   ( 1.6%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            10476/512000      41904/2048000  ( 2.0%) 
edges                 6508/256000      26032/1024000  ( 2.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            189/32768        1890/327680   ( 0.6%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2979/65536        5958/131072   ( 4.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      491672/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       90949/16777216 ( 0.5%) 
entdata               [variable]       13698/393216   ( 3.5%) 
LDR leaf ambient      1293/65536       31032/1572864  ( 2.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1510     ( 0.1%) 
pakfile               [variable]      174763/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      154306/4194304  ( 3.7%) 
==== Total Win32 BSP file data space used: 1404524 bytes ====

Total triangle count: 4225
Writing c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
4 seconds elapsed
Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
8 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
1529 faces
1 degenerate faces
345986 square feet [49822032.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1528 patches before subdivision
14366 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 2099922, max 823
transfer lists:  16.0 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0074 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                446/8192         5352/98304    ( 5.4%) 
brushsides            3164/65536       25312/524288   ( 4.8%) 
planes                2784/65536       55680/1310720  ( 4.2%) 
vertexes              3635/65536       43620/786432   ( 5.5%) 
nodes                 1275/65536       40800/2097152  ( 1.9%) 
texinfos               301/12288       21672/884736   ( 2.4%) 
texdata                 29/2048          928/65536    ( 1.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 1529/65536       85624/3670016  ( 2.3%) 
hdr faces             1529/65536       85624/3670016  ( 2.3%) 
origfaces              813/65536       45528/3670016  ( 1.2%) 
leaves                1293/65536       41376/2097152  ( 2.0%) 
leaffaces             1760/65536        3520/131072   ( 2.7%) 
leafbrushes           1033/65536        2066/131072   ( 1.6%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            10476/512000      41904/2048000  ( 2.0%) 
edges                 6508/256000      26032/1024000  ( 2.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            189/32768        1890/327680   ( 0.6%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2979/65536        5958/131072   ( 4.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      491672/0        ( 0.0%) 
HDR lightdata         [variable]      491672/0        ( 0.0%) 
visdata               [variable]       90949/16777216 ( 0.5%) 
entdata               [variable]       13698/393216   ( 3.5%) 
LDR leaf ambient      1293/65536       31032/1572864  ( 2.0%) 
HDR leaf ambient      1293/65536       31032/1572864  ( 2.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1510     ( 0.1%) 
pakfile               [variable]      174763/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      154306/4194304  ( 3.7%) 
==== Total Win32 BSP file data space used: 2012852 bytes ====

Total triangle count: 4225
Writing c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
4 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2.bsp" "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike\maps\dr_citymap2.bsp"


** Executing...
** Command: "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike"  +map "dr_citymap2"


You also forgot VRad.

To save you time.

I just found where I accidently carved.

For future ref, incase you did not know, do not use the carve tool. Some morons in the “Valve games and mods” section of here say it’s ok but they are wrong. The only reason it was probably put in was to allow mappers to use it to create templates.