Exorted Map from hammer to GMod Maps folder but map wont show in map list..

Also, I click run map, and it starts up gmod but then just stays in the main menu. Then I ran hammer with HL2:Ep2 config and it ran with Ep2 perfectly. The map is just a simple small room with one NPC, a light, and a shotgun pickup.
Followed this tutorial.

Tried making a gmod config the first them, then did it using the Ep2 config.

Make sure the map is in garrysmod/garrysmod/maps/

They are there. There’s 3 files infact, tried putting .bsp when I exported but instead it put it as .bsp.vmf.

http://img84.imageshack.us/img84/3448/mapsq.jpg

compile it. Press f9

Here is what came up:

** Executing…
** Command: “c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk\bin\source2009\bin\vbsp.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\chicano3000\garrysmod\garrysmod” “C:\Program Files (x86)\Steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.vmf”

Valve Software - vbsp.exe (Sep 15 2011)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\chicano3000\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.vmf
Could not locate ‘GameData’ key in c:\program files (x86)\steam\steamapps\chicano3000\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
**** leaked ****
Entity light_dynamic (111.15 -229.63 393.00) leaked!
Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (2535 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (20 bytes to 20)
Writing C:\Program Files (x86)\Steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.bsp
0 seconds elapsed

** Executing…
** Command: “c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk\bin\source2009\bin\vvis.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\chicano3000\garrysmod\garrysmod” “C:\Program Files (x86)\Steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest”

Valve Software - vvis.exe (Sep 15 2011)
4 threads
reading c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.bsp
reading c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.prt
LoadPortals: couldn’t read c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.prt

** Executing…
** Command: “c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk\bin\source2009\bin\vrad.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\chicano3000\garrysmod\garrysmod” “C:\Program Files (x86)\Steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest”

Valve Software - vrad.exe SSE (Sep 15 2011)

  Valve Radiosity Simulator     

4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead…
Warning: Couldn’t open texlight file c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk\bin\source2009\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure… Done (0.00 seconds)
172 faces
86275 square feet [12423680.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (0)
Build Patch/Sample Hash Table(s)…Done<0.0041 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (1)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 72/65536 1440/1310720 ( 0.1%)
vertexes 245/65536 2940/786432 ( 0.4%)
nodes 113/65536 3616/2097152 ( 0.2%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 172/65536 9632/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 32/65536 1792/3670016 ( 0.0%)
leaves 115/65536 3680/2097152 ( 0.2%)
leaffaces 174/65536 348/131072 ( 0.3%)
leafbrushes 59/65536 118/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 928/512000 3712/2048000 ( 0.2%)
edges 472/256000 1888/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 18/32768 180/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 219/65536 438/131072 ( 0.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 220772/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1126/393216 ( 0.3%)
LDR ambient table 115/65536 460/262144 ( 0.2%)
HDR ambient table 115/65536 460/262144 ( 0.2%)
LDR leaf ambient 70/65536 1960/1835008 ( 0.1%)
HDR leaf ambient 115/65536 3220/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105679/0 ( 0.0%)
physics [variable] 2535/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 456
Writing c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.bsp
1 second elapsed

** Executing…
** Command: Copy File
** Parameters: “C:\Program Files (x86)\Steam\steamapps\chicano3000\sourcesdk_content\hl2\mapsrc\FirstMapTest.bsp” “c:\program files (x86)\steam\steamapps\chicano3000\garrysmod\garrysmod\maps\FirstMapTest.bsp”

[editline]28th December 2011[/editline]

delete the FirstMapTest.bsp.vmf

You have a leak in your map. map>load point file and it will show a red line. Follow the red line to the void and patch the hole up. Props, displacements, water, or brush entities.

your map is saving to
c:\program files (x86)\steam\steamapps\chicano3000\sourcesdk_conten t\hl2\mapsrc\

Leak, close all holes in the level, use skybox etc

Thanks. It works good now. Time to explore more possibilities…

Read more tutorials.