Expected ')' near |. help me

AddCSLuaFile( “cl_init.lua” )
AddCSLuaFile( “shared.lua” )

include(‘shared.lua’)

local schdChase = ai_schedule.New( “AIFighter Chase” ) //creates the schedule used for this npc
local enemy = ents.FindByClass(“npc_", "snpc_”, “monster_", "creature_”)

schdChase:EngTask( "TASK_GET_PATH_TO_RANDOM_NODE", 	128 )
schdChase:EngTask( "TASK_RUN_PATH", 				0 )
schdChase:EngTask( "TASK_WAIT_FOR_MOVEMENT", 	0 )

schdChase:AddTask( "FindEnemy", 		{Class = "player", "enemy", Radius = 2000} )
schdChase:EngTask( "TASK_GET_PATH_TO_RANGE_ENEMY_LKP_LOS", 	0 )
schdChase:EngTask( "TASK_RUN_PATH", 				0 )
schdChase:EngTask( "TASK_WAIT_FOR_MOVEMENT", 	0 )

schdChase:EngTask( "TASK_STOP_MOVING", 			0 )
schdChase:EngTask( "TASK_FACE_ENEMY", 			0 )
schdChase:EngTask( "TASK_ANNOUNCE_ATTACK", 		0 )
schdChase:EngTask( "TASK_RANGE_ATTACK1", 		0 )
schdChase:EngTask( "TASK_RELOAD", 				0 )
//schedule is looped till you give it a different schedule

function ENT:Initialize()

self:SetModel( "models/humans/group01/male_08.mdl" )


self:SetHullType( HULL_HUMAN );
self:SetHullSizeNormal();

self:SetSolid( SOLID_BBOX ) 
self:SetMoveType( MOVETYPE_STEP )

self:CapabilitiesAdd(CAP_MOVE_GROUND | CAP_OPEN_DOORS | CAP_ANIMATEDFACE | CAP_TURN_HEAD)

self:SetMaxYawSpeed( 5000 )

//don't touch stuff above here
self:SetHealth(100)

end

function ENT:OnTakeDamage(dmg)
self:SetHealth(self:Health() - dmg:GetDamage())
if self:Health() <= 0 then //run on death
self:SetSchedule( SCHED_FALL_TO_GROUND ) //because it’s given a new schedule, the old one will end.
end
end

/---------------------------------------------------------
Name: SelectSchedule
---------------------------------------------------------
/
function ENT:SelectSchedule()

self:StartSchedule( schdChase ) //run the schedule we created earlier

end

| was the bitwise OR operator in previous versions of garry’s mod. it doesn’t exist in the current version. Use bit.bor.

thanks. Its very useful information. Thanks

[editline]12th October 2014[/editline]

so i must use
ENT:CapabilitiesAdd bit.bor(CAP_BLAH, CAP_BOOM) ???