This is independent of [but inspired by] the current XP system in the dev. branch.
How would you folks feel about experience gained w/ a character’s age? This experience, and its associated benefits, would reset when the character died. There’s no farming involved—just staying alive. I don’t have any proposals as to what benefits one could get (they could range between some passive buffs to a whole tech-tree), but here are a couple of what I think would be interesting gameplay implications:
- Survival (in a survival game!) actually becomes rewarding and valuable
- The player of an old character might think twice before readily embracing death because it might be more convenient, or charging into battle w/o reservations
- Solo-players, often focused more on surviving than waging war, would naturally get a buff; one which doesn’t specifically target solo players as opposed to groups/clans
- Long beards may play an amusing mechanic by indicating a person in a group is more of a threat than those w/ shorter beards (the implication here is the obvious necessity of a beard which gets longer with age)
I ask that, when considering this idea, please don’t just throw out possible ways to exploit it—but first answer the question “Is this type of idea one that will have a net benefit effect on gameplay?” (that is, some thought/discussion on the general idea). Granted, there may be enough unsolvable exploits that there’s a negative effect, but I don’t think this is the case. Just to throw what might be a common thought: AFK farming could be countered by an idle-sensor or something like this (which many games currently implement).