Experimental Rust and it's Viewmodel Animations: anyone else not like them?

entitled pretentious post following–

Minh, I love you, and you created one of the best competitive shooters of all time, but your animations are kinda bad. I would have figured after 15 years you’d be great at animating :c
every week I look at your animations in the devblog and they’re just too floaty or they don’t have logical movements to them at all, it really bothers me because the visual assets of this game are so good and they’re weighed down by average at best animation sets.

anyone else feel this way?