If you’re going to try and look smart by using analogies, at least know how to fucking spell your analogy. And yes, I un-blocked you just because I enjoy pissing you off and arguing that much. Seriously Noodle/ PK owner/ whatever the fuck you want to be called. Making this kind of thing is not a way to get people to like you, hijacking thread ideas is a asshole-ish thing to do, and if your only response to someone criticizing your thread is “No, get out”, then you seriously need to learn to argue.
You don’t even seem that good at E2, flaunting yourself as a pro gets you hated, which you do a lot. I’m not saying I’m any good, but at least I don’t run around spouting “I am GUD, u suk bow 2 mi”.
On a more critical note because I know Benji enjoys banning me so much recently (): If you are going to make a request thread, at least have some damn content, have some example code, have some template code, have SOMETHING to show that you are capable of doing things, put up templates for simple crap like colourers, or a applyforce example so people won’t be requesting them, as they can learn it themselves, or a damn tutorial.
Ok, Allow me gentlemen,
I need a Chip that when i attach to a prop, Will output its XYZ co-ordinates and is direction of Aim, for say, i wanted to put a grabber/turret on it, but i also need it to be mouse controlled from the direction of Aim from the Chip, not my aimpos, in a way like this:
Mouse moves left, prop moves left, Regardless of where i am standing, I can do this but it seems to aim where i am aiming, which is not what i want…
if u have time for a lonely server owner like me then i have a request i wish to be filled
i tryed having my friend teach me to make a e2 stalker and i didnt get it he siad quote “its like teaching a rock to fly” hes funny that way though…
any way to the point
i need an old e1 i wrote turned into a e2 with an added function
here it is
I@Lx Ly Lz D
O@Tx Ty Tz MUL
X = extposx()
Y = extposy()
Z = extposz()
Tx=(X - Lx)
Ty=(Y - Ly)
Tz=(Z - Lz)
MUL=(D > 200 & D < 1800000 ? 1:0 )
this was my e1 stalker that used vector thrusters and i want it in an e2 format but i still want the x y z outputs and i need it to have a target finder function(one with x y z and distance outputs like a real one)
and mabye throw in a keep upright function too?
lx ly lz are just shortend forms of locatorx and so on
Tx Ty Tz are the thruster outputs