SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 220 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
from my gameinfo.txt in sourcesdk/launcher and my half-life2/hl2 folder, what else do i need to do?
This is for MDL decompiler.
Also, when i deselect “use steam file access” it says “unable to load model” it’s a team fortress 2 view model by the way